Mobile Prototyping with Axure 7. (2013)
- Record Type:
- Book
- Title:
- Mobile Prototyping with Axure 7. (2013)
- Main Title:
- Mobile Prototyping with Axure 7
- Other Names:
- Hacker, Will
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Prototypes and Why We Use Them; Reasons for prototyping; The RITE way to prototype; Working smarter with prototypes; Axure RP for prototyping; Fidelity decisions; When not to prototype; Axure Version 7; Summary; Chapter 2: Mobile Design Concepts; The pencil is your first design tool; Context is king; Knowing our users; Know the platform; What platform to target; Platform distribution; The network is (mostly) always available; Content is navigation; Designing for touch. Touch targetsScreen real estate; Working with gestures; Alternative inputs; Location; Compass; Accelerometer; Camera; Voice; Barcodes and QR codes; Mobile friendly forms; Serve up the right keyboard; Making the field fit the finger; Summary; Chapter 3: Installing and Setting Up Axure; Installing Axure; Setting things up; The workspace; Sitemap; Widgets; Masters; Widget Interactions and Notes; Widget Properties and Style; Widget Manager; Page properties; Widget libraries; Grids; Summary; Chapter 4: Building Mobile Prototypes; Mobile prototypes; Adaptive Views; Targeting your device. Mobile screen setupPages and panels; Dynamic panels; Navigation bars; Interactivity; The Case Editor; Summary; Chapter 5: Adaptive Views; Planning Adaptive Views; Adaptive Views in Axure 7; The Base View; A different view; Expanding (or contracting) our designs; Summary; Chapter 6: Mobile Interactions; Gestures;Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Prototypes and Why We Use Them; Reasons for prototyping; The RITE way to prototype; Working smarter with prototypes; Axure RP for prototyping; Fidelity decisions; When not to prototype; Axure Version 7; Summary; Chapter 2: Mobile Design Concepts; The pencil is your first design tool; Context is king; Knowing our users; Know the platform; What platform to target; Platform distribution; The network is (mostly) always available; Content is navigation; Designing for touch. Touch targetsScreen real estate; Working with gestures; Alternative inputs; Location; Compass; Accelerometer; Camera; Voice; Barcodes and QR codes; Mobile friendly forms; Serve up the right keyboard; Making the field fit the finger; Summary; Chapter 3: Installing and Setting Up Axure; Installing Axure; Setting things up; The workspace; Sitemap; Widgets; Masters; Widget Interactions and Notes; Widget Properties and Style; Widget Manager; Page properties; Widget libraries; Grids; Summary; Chapter 4: Building Mobile Prototypes; Mobile prototypes; Adaptive Views; Targeting your device. Mobile screen setupPages and panels; Dynamic panels; Navigation bars; Interactivity; The Case Editor; Summary; Chapter 5: Adaptive Views; Planning Adaptive Views; Adaptive Views in Axure 7; The Base View; A different view; Expanding (or contracting) our designs; Summary; Chapter 6: Mobile Interactions; Gestures; Swiping; Using the OnLongClick event; Building a menu system; Using conditions and actions; A loader; The graphic; The interaction; Dialogs and Alerts; Mobile forms; Summary; Chapter 7: Drag-and-drop; Using OnDrag and OnDragDrop events; Summary; Chapter 8: Viewing on Mobile Devices. Hosting prototypesAxShare; Home screen icons and splash pages; Dropbox and internal servers; Loading the prototype to a real device; Summary; Appendix: Axure and Mobile Design Resources; Online resources; Resources from Axure; Widget libraries; General Axure and mobile design resources; Technical documentation; Mobile operating system human interface guidelines; Index. … (more)
- Publisher Details:
- Place of publication not identified : Packt Publishing
- Publication Date:
- 2013
- Extent:
- 1 online resource
- Subjects:
- 004.165
Invalid
Web sites -- Programming
Application software -- Development
Web sites -- Design
Web sites -- Programming
Application software -- Development
Web sites -- Design
COMPUTERS -- Computer Literacy
COMPUTERS -- Computer Science
COMPUTERS -- Data Processing
COMPUTERS -- Hardware -- General
COMPUTERS -- Information Technology
COMPUTERS -- Machine Theory
COMPUTERS -- Reference
COMPUTERS -- Web -- Design
Electronic books - Languages:
- English
- ISBNs:
- 1306157838
9781306157834
9781849695152
1849695156 - Related ISBNs:
- 1849695148
9781849695145 - Notes:
- Note: Print version record.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.90235
- Ingest File:
- 01_061.xml