Xamarin Studio for Android programming : a C# cookbook : over 50 hands-on recipes to help you get to drips with Xamarin Studio and C# programming to develop market-ready Android applications /: a C# cookbook : over 50 hands-on recipes to help you get to drips with Xamarin Studio and C# programming to develop market-ready Android applications. (2015)
- Record Type:
- Book
- Title:
- Xamarin Studio for Android programming : a C# cookbook : over 50 hands-on recipes to help you get to drips with Xamarin Studio and C# programming to develop market-ready Android applications /: a C# cookbook : over 50 hands-on recipes to help you get to drips with Xamarin Studio and C# programming to develop market-ready Android applications. (2015)
- Main Title:
- Xamarin Studio for Android programming : a C# cookbook : over 50 hands-on recipes to help you get to drips with Xamarin Studio and C# programming to develop market-ready Android applications
- Other Titles:
- C# cookbook
- Further Information:
- Note: Mathieu Nayrolles.
- Authors:
- Nayrolles, Mathieu
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Introduction; Installing the Xamarin suite; Building a Hello World App!; Chapter 2: Mastering the Life and Death of Android Apps; Introduction; Understanding Android activities; Practicing the activities' lifecycles; Going through state-saving management; Chapter 3: Building a GUI; Introduction; The multiscreen application; Using form elements; Using rotation; Adding layouts; Customizing components; Chapter 4: Using Android Resources; Introduction Creating a SplashScreenUsing an icon for your application; Playing a song; Playing a movie; Chapter 5: Using On-Phone Data; Introduction; Storing preferences; Simple file reading/writing; Serializing and deserializing objects into files; Using the SQLite database; Chapter 6: Populating Your GUI with Data; Introduction; Populating simple objects; Populating the datepicker; Populating the spinner; Populating ListView; Creating a custom adapter; Chapter 7: Using Android Services; Introduction; Implementing a started service; Implementing a bound service; Send notifications from your service Creating a news feed serviceChapter 8: Mastering Intents -- A Walkthrough; Introduction; Opening external applications; Monitoring time; Application monitoring; Solving equations; Sending an SMS; Chapter 9: Playing with Advanced Graphics; Introduction; Using the camera; Taking screenshots with the camera;Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Introduction; Installing the Xamarin suite; Building a Hello World App!; Chapter 2: Mastering the Life and Death of Android Apps; Introduction; Understanding Android activities; Practicing the activities' lifecycles; Going through state-saving management; Chapter 3: Building a GUI; Introduction; The multiscreen application; Using form elements; Using rotation; Adding layouts; Customizing components; Chapter 4: Using Android Resources; Introduction Creating a SplashScreenUsing an icon for your application; Playing a song; Playing a movie; Chapter 5: Using On-Phone Data; Introduction; Storing preferences; Simple file reading/writing; Serializing and deserializing objects into files; Using the SQLite database; Chapter 6: Populating Your GUI with Data; Introduction; Populating simple objects; Populating the datepicker; Populating the spinner; Populating ListView; Creating a custom adapter; Chapter 7: Using Android Services; Introduction; Implementing a started service; Implementing a bound service; Send notifications from your service Creating a news feed serviceChapter 8: Mastering Intents -- A Walkthrough; Introduction; Opening external applications; Monitoring time; Application monitoring; Solving equations; Sending an SMS; Chapter 9: Playing with Advanced Graphics; Introduction; Using the camera; Taking screenshots with the camera; Creating animations; Creating your own gestures; Chapter 10: Taking Advantage of the Android Platform; Introduction; Mastering fragments; Exploring Jelly Bean; Exploring KitKat; Integrating maps; Chapter 11: Using Hardware Interactions; Introduction; Beaming messages with NFC Using the accelerometer and other sensorsUsing Bluetooth; Using GPS; Chapter 12: Debugging and Testing; Introduction; Debugging in an emulator; Debugging on a phone; Unit testing; Chapter 13: Monetizing and Publishing Your Applications; Introduction; Creating an Ad unit; Installing the required SDKs; Integrating advertisements in your applications; Preparing your application for publishing; Publishing your application; Conclusion; Appendix: Mono -- The Underlying Technology; Index … (more)
- Publisher Details:
- Birmingham, UK : Packt Publishing
- Publication Date:
- 2015
- Extent:
- 1 online resource, illustrations
- Subjects:
- 005.25
COMPUTERS -- Programming Languages -- C#
Mobile apps -- Development
C# (Computer program language)
COMPUTERS / Programming Languages / C#
COMPUTERS / Programming / Mobile Devices
COMPUTERS -- Programming -- Mobile Devices
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9781849691413
1849691401
9781849691406 - Related ISBNs:
- 184969141X
9781849691406 - Notes:
- Note: Description based on online resource; title from cover page (Safari, viewed January 20, 2016).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.90202
- Ingest File:
- 01_029.xml