PhoneGap 3.x Mobile Application Development Hotshot. (2014)
- Record Type:
- Book
- Title:
- PhoneGap 3.x Mobile Application Development Hotshot. (2014)
- Main Title:
- PhoneGap 3.x Mobile Application Development Hotshot
- Further Information:
- Note: Kerri Shotts.
- Other Names:
- Shotts, Kerri
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Your First Project; What do we build?; Installing Node.js and configuring SDKs; Installing Cordova/PhoneGap; Creating your first project; Managing your project's platforms; Managing your project's plugins; Building your project; Deploying your project to a simulator/device; Game Over ... Wrapping it up; Can you take the HEAT? The Hotshot Challenge; Project 2: Localization and Globalization; What do we build?; Creating the template. Creating a new project based on an existing templateIntroducing the YASMF v0.4 framework; Determining the user's locale; Formatting numbers and dates; Translating text; Game Over ... Wrapping it up; Can you take the HEAT? The Hotshot Challenge; Project 3: Mobile Application Design; What do we build?; Designing the user interface; Designing the data model; Implementing the Base Note data model; Implementing the Note Storage model; Implementing the note list view; Implementing the text note edit view; Implementing the CSS; Putting it all together; Game Over ... Wrapping it up. Can you take the HEAT? The Hotshot ChallengeProject 4: The File API; What do we build?; Covering the File API; Covering Promises and Q.js; Covering YASMF's FileManager file; Changing the Note Storage model; Game Over ... Wrapping it up; Can you take the HEAT? The Hotshot Challenge; Project 5: Working with Audio; What do we build?; Covering the Media API;Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Your First Project; What do we build?; Installing Node.js and configuring SDKs; Installing Cordova/PhoneGap; Creating your first project; Managing your project's platforms; Managing your project's plugins; Building your project; Deploying your project to a simulator/device; Game Over ... Wrapping it up; Can you take the HEAT? The Hotshot Challenge; Project 2: Localization and Globalization; What do we build?; Creating the template. Creating a new project based on an existing templateIntroducing the YASMF v0.4 framework; Determining the user's locale; Formatting numbers and dates; Translating text; Game Over ... Wrapping it up; Can you take the HEAT? The Hotshot Challenge; Project 3: Mobile Application Design; What do we build?; Designing the user interface; Designing the data model; Implementing the Base Note data model; Implementing the Note Storage model; Implementing the note list view; Implementing the text note edit view; Implementing the CSS; Putting it all together; Game Over ... Wrapping it up. Can you take the HEAT? The Hotshot ChallengeProject 4: The File API; What do we build?; Covering the File API; Covering Promises and Q.js; Covering YASMF's FileManager file; Changing the Note Storage model; Game Over ... Wrapping it up; Can you take the HEAT? The Hotshot Challenge; Project 5: Working with Audio; What do we build?; Covering the Media API; Designing the user interface; Designing the data model; Implementing the data model; Covering Hammer.js; Covering the view stack; Implementing the user interface; Putting it all together; Game Over ... Wrapping it up. Can you take the HEAT? The Hotshot ChallengeProject 6: Working with Still Images; What do we build?; Designing the user interface; Defining the data model; Covering the Camera API; Implementing the data model; Implementing the user interface; Putting it all together; Game Over ... Wrapping it up; Can you take the HEAT? The Hotshot Challenge; Project 7: Capturing Video; What do we build?; Designing the user interface; Covering the Capture API; Covering native, native-like, and non-native alerts; Implementing the data model; Implementing the user interface; Putting it all together. Game Over ... Wrapping it upCan you take the HEAT? The Hotshot Challenge; Project 8: Sharing Content; What do we build?; Handling device events; Working with the sharing plugin; Modifying the text note edit view; Modifying the image note edit view; Game Over ... Wrapping it up; Can you take the HEAT? The Hotshot Challenge; Project 9: Devices of Different Sizes; What do we build?; What is responsive design?; Response 1 -- scaling up; Response 2 -- changing the layout; Response 3 -- split view; Game Over ... Wrapping it up; Can you take the HEAT? The Hotshot Challenge; Project 10: Maps and GPS. … (more)
- Edition:
- 2nd ed
- Publisher Details:
- Birmingham : Packt Publishing
- Publication Date:
- 2014
- Extent:
- 1 online resource (450 pages)
- Subjects:
- 005.133
COMPUTERS -- Internet -- Application Development
C# (Computer program language)
Microsoft .NET Framework
Object-oriented programming languages
C (Computer program language)
Microsoft .NET framework
Object-oriented programming languages
COMPUTERS -- Programming Languages -- C
C (Computer program language)
Microsoft .NET Framework
Object-oriented programming languages
COMPUTERS -- Programming Languages -- JavaScript
Electronic books - Languages:
- English
- ISBNs:
- 9781783287932
1783287934 - Notes:
- Note: Print version record.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.87514
- Ingest File:
- 01_111.xml