Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D /: develop and deploy augmented reality apps using Vuforia SDK and Unity 3D. (2013)
- Record Type:
- Book
- Title:
- Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D /: develop and deploy augmented reality apps using Vuforia SDK and Unity 3D. (2013)
- Main Title:
- Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D
- Further Information:
- Note: Dominic Cushnan, Hassan El Habbak.
- Other Names:
- Cushnan, Dominic
El Habbak, Hassan - Contents:
- Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What is Augmented Reality?; Definition of augmented reality; The forms of augmented reality; Smartphones and augmented reality; Immersion factor for delivering content; Vuforia SDK and how it helps in delivering the AR experience; Unity 3D and how it fits with Vuforia; Summary; Chapter 2: Setting Up the Environment; Downloading and installing Unity 3D; Downloading and installing Vuforia; Vuforia sample projects; Starting a Unity project; Unity scenes. Importing packages in UnityUnity scene files; Trackable files; Build settings; Deploying for Android; Deploying for iOS; Summary; Chapter 3: Understanding Vuforia; Creating a Unity project with Vuforia; Vuforia prefabs; Importing and attaching 3D objects; Parenting in Unity objects; Summary; Chapter 4: Trackables and Tracking; What are trackables for image targets?; Creating image targets; Trackable score; What decides trackable score; Features definition; Enhancing score by enhancing contrast; Feature distribution on Image Targets; How to enhance distribution of features. Patterns in Image TargetsExporting datasets to Unity; Summary; Chapter 5: Advanced Augmented Reality; Augmented reality games; Unity as a game engine; Setting up the environment; Whack-A-Mole game; Creating the ground for moles; The Whack-A-Mole model; Adding colliders to the scene; Creating the ball for the ball gun; Setting globalCover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What is Augmented Reality?; Definition of augmented reality; The forms of augmented reality; Smartphones and augmented reality; Immersion factor for delivering content; Vuforia SDK and how it helps in delivering the AR experience; Unity 3D and how it fits with Vuforia; Summary; Chapter 2: Setting Up the Environment; Downloading and installing Unity 3D; Downloading and installing Vuforia; Vuforia sample projects; Starting a Unity project; Unity scenes. Importing packages in UnityUnity scene files; Trackable files; Build settings; Deploying for Android; Deploying for iOS; Summary; Chapter 3: Understanding Vuforia; Creating a Unity project with Vuforia; Vuforia prefabs; Importing and attaching 3D objects; Parenting in Unity objects; Summary; Chapter 4: Trackables and Tracking; What are trackables for image targets?; Creating image targets; Trackable score; What decides trackable score; Features definition; Enhancing score by enhancing contrast; Feature distribution on Image Targets; How to enhance distribution of features. Patterns in Image TargetsExporting datasets to Unity; Summary; Chapter 5: Advanced Augmented Reality; Augmented reality games; Unity as a game engine; Setting up the environment; Whack-A-Mole game; Creating the ground for moles; The Whack-A-Mole model; Adding colliders to the scene; Creating the ball for the ball gun; Setting global gravity settings; Adding audio sources; Scripting the ball gun; Vuforia trackable event handler; Adding a Particles prefab; Scripting the mole character; Mask shader; Summary; Index. … (more)
- Publisher Details:
- Birmingham : Packt Publishing
- Publication Date:
- 2013
- Extent:
- 1 online resource (130 pages), illustrations (chiefly color)
- Subjects:
- 006.6/782
COMPUTERS -- Virtual Worlds
Computer graphics
Augmented reality
Virtual reality
Computer games -- Programming
Augmented reality
Virtual reality
COMPUTERS -- General
Augmented reality
Computer graphics
Virtual reality
COMPUTERS -- Computer Graphics
Electronic books - Languages:
- English
- ISBNs:
- 9781783280049
1783280042 - Related ISBNs:
- 1783280034
9781783280032 - Notes:
- Note: Online resource; title from PDF title page (ebrary, viewed October 8, 2013).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.87315
- Ingest File:
- 01_118.xml