Blender Cycles : lighting and rendering cookbook /: lighting and rendering cookbook. (2013)
- Record Type:
- Book
- Title:
- Blender Cycles : lighting and rendering cookbook /: lighting and rendering cookbook. (2013)
- Main Title:
- Blender Cycles : lighting and rendering cookbook
- Further Information:
- Note: Bernardo Iraci.
- Other Names:
- Iraci, Bernardo
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Introduction; Knowing your ingredients; A look at the hardware; Chapter 1: Key Holder and Wallet Studio Shot; Introduction; Setting up Cycles for the first run; Creating a three-point light setup in Cycles using mesh emitters; Learning environment lighting; Using the Glossy shader to create a clean metal material; Adding realism to the keys with a bump texture; Creating a rubber shader for the key holder; Adding color to the key holder; Creating a leather material for the wallet. Using Cycles camera depth of fieldSetting the Cycles render parameters; Chapter 2: Creating Different Glass Materials in Cycles; Introduction; Creating a simple glass shader; Creating a glass full of water; Using default Cycles caustics; Creating custom fake caustics; Creating a custom and more versatile glass shader; Creating more complex glass materials; Obtaining a dispersion effect; Creating an absorption glass shader; Chapter 3: Creating an Interior Scene; Introduction; Creating fake portals to decrease the noise in the scene; Creating a parquet material. Creating materials for the plant in the sceneCreating a different kind of leather; Creating the materials for the lamp; Creating a carpet using hair particles; Setting up night lighting; Using IES files in Cycles; Chapter 4: Creating an Exterior Scene; Introduction; Setting up the lighting with an external plugin; Creating the roadCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Introduction; Knowing your ingredients; A look at the hardware; Chapter 1: Key Holder and Wallet Studio Shot; Introduction; Setting up Cycles for the first run; Creating a three-point light setup in Cycles using mesh emitters; Learning environment lighting; Using the Glossy shader to create a clean metal material; Adding realism to the keys with a bump texture; Creating a rubber shader for the key holder; Adding color to the key holder; Creating a leather material for the wallet. Using Cycles camera depth of fieldSetting the Cycles render parameters; Chapter 2: Creating Different Glass Materials in Cycles; Introduction; Creating a simple glass shader; Creating a glass full of water; Using default Cycles caustics; Creating custom fake caustics; Creating a custom and more versatile glass shader; Creating more complex glass materials; Obtaining a dispersion effect; Creating an absorption glass shader; Chapter 3: Creating an Interior Scene; Introduction; Creating fake portals to decrease the noise in the scene; Creating a parquet material. Creating materials for the plant in the sceneCreating a different kind of leather; Creating the materials for the lamp; Creating a carpet using hair particles; Setting up night lighting; Using IES files in Cycles; Chapter 4: Creating an Exterior Scene; Introduction; Setting up the lighting with an external plugin; Creating the road material; Creating the grass material; Texturing the tree trunk and creating realistic leaves; Adding flowers to the scene; Creating the wood material for the table and the fence; Giving final touches to the image using render passes. Chapter 5: Creating a Cartoonish SceneIntroduction; Setting up the environment and lighting; Creating skin, teeth, and other body parts; Creating hair material; Creating the dress material; Compositing the scene; Chapter 6: Creating a Toy Movie Scene; Introduction; Setting up the lighting; Creating a realistic plastic material for the characters; Creating the environment; Achieving a movie look using the compositor; Chapter 7: Car Rendering in Cycles; Introduction; Setting up the lighting; Creating the car paint material; Creating the material for the tyres and the rims. Creating the material for headlights and other detailsCompositing the scene; Chapter 8: Creating a Car Animation; Introduction; Setting up the lighting; Creating a car paint material; Creating the materials for the exterior environment; Setting up the scene for the animation; Compositing the scene; Chapter 9: Creating an Iceberg Scene; Introduction; Creating ice and snow material; Creating sea material in Cycles; Compositing the scene; Chapter 10: Creating Food Materials in Cycles; Introduction; Creating grapes in Cycles; Creating parmigiano cheese; Creating bread. … (more)
- Publisher Details:
- Birmingham : Packt Publishing
- Publication Date:
- 2013
- Extent:
- 1 online resource (256 pages), illustrations
- Subjects:
- 006.6
COMPUTERS -- Digital Media -- Video & Animation
Computer animation
Computer graphics
Blender (Computer file)
Computer animation
Computer graphics
Open source software
COMPUTERS -- General
Computer animation
Computer graphics
COMPUTERS -- Desktop Applications -- Presentation Software
COMPUTERS -- Computer Graphics
Electronic books - Languages:
- English
- ISBNs:
- 9781782164616
1782164618 - Related ISBNs:
- 178216460X
9781782164609 - Notes:
- Note: Online resource; title from PDF title page (ebrary, viewed January 20, 2014).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.86688
- Ingest File:
- 01_007.xml