Blender 2.6 Cycles : materials and textures cookbook /: materials and textures cookbook. (2013)
- Record Type:
- Book
- Title:
- Blender 2.6 Cycles : materials and textures cookbook /: materials and textures cookbook. (2013)
- Main Title:
- Blender 2.6 Cycles : materials and textures cookbook
- Further Information:
- Note: Enrico Valenza.
- Other Names:
- Valenza, Enrico
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using displacement (aka bump); Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Linking materials; Chapter 3: Creating Natural Materials in Cycles; Introduction. Creating a rock material using image mapsCreating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Creating a clean running water material; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material; Creating a rubber material. Creating an antique bronze material with proceduralsCreating a multipurpose metal group node; Creating a worn metal material with procedurals; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean materialCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using displacement (aka bump); Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Linking materials; Chapter 3: Creating Natural Materials in Cycles; Introduction. Creating a rock material using image mapsCreating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Creating a clean running water material; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material; Creating a rubber material. Creating an antique bronze material with proceduralsCreating a multipurpose metal group node; Creating a worn metal material with procedurals; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic planet Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction. Creating cloth materials with proceduralsCreating a leather material with procedurals; Creating a synthetic sponge material with procedurals; Creating a brick wall material with procedurals; Creating a spaceship hull; Chapter 7: Creating Organic Materials; Introduction; Creating a snake-like scaly material with image maps and procedurals; Creating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating a grass shader; Creating tree shaders -- the bark; Creating tree shaders -- the leaves. … (more)
- Publisher Details:
- Birmingham : Packt Pub
- Publication Date:
- 2013
- Extent:
- 1 online resource (ii, 265 pages :), color illustrations
- Subjects:
- 006.696
COMPUTERS -- Digital Media -- General
Computer animation
Open source software
Computer animation
Texture mapping
Three-dimensional imaging
Open source software
COMPUTERS -- General
Computer animation
Open source software
COMPUTERS -- Digital Media -- Video & Animation
COMPUTERS -- Computer Graphics
Electronic books - Languages:
- English
- ISBNs:
- 9781782161318
1782161317 - Related ISBNs:
- 1782161309
9781782161301 - Notes:
- Note: Print version record.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.86580
- Ingest File:
- 01_069.xml