Emotions, technology, and design. (2016)
- Record Type:
- Book
- Title:
- Emotions, technology, and design. (2016)
- Main Title:
- Emotions, technology, and design
- Further Information:
- Note: Edited by Sharon Tettegah, Safiya Noble.
- Editors:
- Tettegah, Sharon Y
Noble, Safiya Umoja - Contents:
- Front Cover; Emotions, Technology, and Design; Copyright; Contents; Contributors; Foreword; Acknowledgments; References; Preface; Introduction; Volume Overview; Experiments and Theories in Emotions, Technology, and Design; Critical Theoretical Engagements with Emotions, Technology, and Design; References; Section I: Experiments and Theories in Emotions, Technology, and Design; Chapter 1: Emotional Screen: Color and Moving Images in Digital Media; Color as Cinematic Emotion: A Historical Summary; From Brain to Marketing: The Attraction Effect. Patterns of Emotion: Three Examples from Contemporary Digital MediaConcluding Remarks; References; Chapter 2: Safe and Sound: Using Audio to Communicate Comfort, Safety, and Familiarity in Digital Media; Hearing, Listening, Feeling; (Auditory) Displays of Emotion; Conclusion: Sounding Safety, Security, Stasis, and Status; References; Chapter 3: Emoticons in Business Communication: Is the :) Worth it?; Introduction; Nonverbal Communication; Emoticons; Leader-Member Exchange; References; Chapter 4: Empathetic Technology; Introduction; What is Empathy?; Empathy and Technology; Modeling Empathy. Empathetic Virtual CompanionsPerceptions of Empathetic Virtual Agents; Developing an Interaction Strategy for a Virtual Companion; References; Chapter 5: Spoken Dialog Agent Applications using Emotional Expressions; Introduction; Experiment Investigating Impressions and Behavior Change Caused by Replies from the Agent; Experimental Method; ResultsFront Cover; Emotions, Technology, and Design; Copyright; Contents; Contributors; Foreword; Acknowledgments; References; Preface; Introduction; Volume Overview; Experiments and Theories in Emotions, Technology, and Design; Critical Theoretical Engagements with Emotions, Technology, and Design; References; Section I: Experiments and Theories in Emotions, Technology, and Design; Chapter 1: Emotional Screen: Color and Moving Images in Digital Media; Color as Cinematic Emotion: A Historical Summary; From Brain to Marketing: The Attraction Effect. Patterns of Emotion: Three Examples from Contemporary Digital MediaConcluding Remarks; References; Chapter 2: Safe and Sound: Using Audio to Communicate Comfort, Safety, and Familiarity in Digital Media; Hearing, Listening, Feeling; (Auditory) Displays of Emotion; Conclusion: Sounding Safety, Security, Stasis, and Status; References; Chapter 3: Emoticons in Business Communication: Is the :) Worth it?; Introduction; Nonverbal Communication; Emoticons; Leader-Member Exchange; References; Chapter 4: Empathetic Technology; Introduction; What is Empathy?; Empathy and Technology; Modeling Empathy. Empathetic Virtual CompanionsPerceptions of Empathetic Virtual Agents; Developing an Interaction Strategy for a Virtual Companion; References; Chapter 5: Spoken Dialog Agent Applications using Emotional Expressions; Introduction; Experiment Investigating Impressions and Behavior Change Caused by Replies from the Agent; Experimental Method; Results and Discussion; Comparative Experiment on Effects of a Virtual Agent and a Robot; Experimental Method; Results and Discussion; A Spoken Agent System for Learning Customer Services; Experiment and Results. A Spoken Agent System for Mental Care using Expressive Facial Expressions and Positive PsychologyDiscussion; Conclusion; References; Chapter 6: Engaging Learners Through Rational Design of Multisensory Effects; Drawing on Two Process Models for Representation; Analogical Reasoning; An Integrated Process for Design and Assessment; Beyond Realism: Cognitive Load Considerations; Noise, Attention, and Prior Knowledge; Cognitive Load Theory; Expanding Cognitive Capacity for Learning Through Chunking and Schemata; Expanding Capacity Through Multisensory Stimuli. Facilitation Through Innate Perceptual MechanismsSection Summary; Toward Rational Design Guidelines; Using Visual, Auditory, and Haptic/Tactile Multisensory Stimuli; Learning and Embedded Feedback/Assessment; Measuring Affect; Analysis: Toward Design Guidelines; Increased Interest and Engagement; The Research Agenda; References; Chapter 7: Designing Interaction Strategies for Companions Interacting with Children; Introduction; Agents as Companions; Companions, Children and Companionship; Current Companion Projects. … (more)
- Publisher Details:
- Amsterdam : Academic Press
- Publication Date:
- 2016
- Extent:
- 1 online resource
- Subjects:
- 306.46
Technology -- Social aspects
Technology -- Psychological aspects
Educational innovations
Emotions
Human-computer interaction
Educational innovations
Emotions
Human-computer interaction
Technology -- Psychological aspects
Technology -- Social aspects
Electronic books - Languages:
- English
- ISBNs:
- 9780081007013
0081007019 - Related ISBNs:
- 9780128018729
- Notes:
- Note: CIP data; item not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.84131
- Ingest File:
- 01_006.xml