Social, casual and mobile games : the changing gaming landscape /: the changing gaming landscape. (2016)
- Record Type:
- Book
- Title:
- Social, casual and mobile games : the changing gaming landscape /: the changing gaming landscape. (2016)
- Main Title:
- Social, casual and mobile games : the changing gaming landscape
- Further Information:
- Note: Edited by Tama Leaver and Michele Willson.
- Editors:
- Leaver, Tama
Willson, Michele A, 1964- - Contents:
- Machine generated contents note: -- Introduction: Casual Games and Mobile Devices: The Shifting Contexts of Gamers and Gaming, Michele Willson & Tama Leaver (Curtin University, Australia) -- Part I: The (New?) Gaming Landscape -- Chapter 1 -- Who Are the Casual Gamers?, Lina Eklund (Stockholm University, Sweden)Chapter 2 -- Between Aliens, Hackers, and Birds: Non-Casual Mobile Games and Mobile Game Design, Brendan Keogh (RMIT University, Australia)Chapter 3 -- Casual Gaming: The Changing Role of the Designer, Laureline Chiapello (University of Montréal, Canada)Chapter 4 -- Discussions with Developers: Free2Play and the Changing Landscape of Games Development, Tom Phillips (CREATe/University of East Anglia, UK)Part II: Reasons to Play -- Chapter 5 -- The Sociality of Asynchronicity: Social Network Games and Family Bonding, Kelly Bourdreau & Mia Consalvo (Concordia University, Canada)Chapter 6 -- The Rise of Affection Games: The Private Lives of Mobile Devices, Lindsay Grace (American University, USA)Chapter 7 -- Mobile Games and Ambient Play, Larissa Hjorth (RMIT University, Australia) & Ingrid Richardson (Murdoch University, Australia)Chapter 8 -- Affect and Social Value in Freemium Games, Fanny Ramirez (Rutgers University, USA)Part III: Locative Play -- Chapter 9 -- Riding in Cars with Strangers: A Comparative Analysis of Chinese and American Teamwork in Ingress, Stacy Blasiola, Miao Feng & Adrienne Massanari (University of Illinois at Chicago, USA)Chapter 10 -- COMMMachine generated contents note: -- Introduction: Casual Games and Mobile Devices: The Shifting Contexts of Gamers and Gaming, Michele Willson & Tama Leaver (Curtin University, Australia) -- Part I: The (New?) Gaming Landscape -- Chapter 1 -- Who Are the Casual Gamers?, Lina Eklund (Stockholm University, Sweden)Chapter 2 -- Between Aliens, Hackers, and Birds: Non-Casual Mobile Games and Mobile Game Design, Brendan Keogh (RMIT University, Australia)Chapter 3 -- Casual Gaming: The Changing Role of the Designer, Laureline Chiapello (University of Montréal, Canada)Chapter 4 -- Discussions with Developers: Free2Play and the Changing Landscape of Games Development, Tom Phillips (CREATe/University of East Anglia, UK)Part II: Reasons to Play -- Chapter 5 -- The Sociality of Asynchronicity: Social Network Games and Family Bonding, Kelly Bourdreau & Mia Consalvo (Concordia University, Canada)Chapter 6 -- The Rise of Affection Games: The Private Lives of Mobile Devices, Lindsay Grace (American University, USA)Chapter 7 -- Mobile Games and Ambient Play, Larissa Hjorth (RMIT University, Australia) & Ingrid Richardson (Murdoch University, Australia)Chapter 8 -- Affect and Social Value in Freemium Games, Fanny Ramirez (Rutgers University, USA)Part III: Locative Play -- Chapter 9 -- Riding in Cars with Strangers: A Comparative Analysis of Chinese and American Teamwork in Ingress, Stacy Blasiola, Miao Feng & Adrienne Massanari (University of Illinois at Chicago, USA)Chapter 10 -- COMM [secure]: Locatedness and Pseudo-Anonymity While Playing Ingress, Erin Stark (Curtin University, Australia)Chapter 11 -- Rewriting Neighbourhoods: Zombies, Run! and the Runner as Rhetor, Jamie Henthorn (Old Dominion University, USA)Chapter 12 -- The De-Gamification of Foursquare?, Rowan Wilken (Swinburne University of Technology, Australia)Part IV: New Markets -- Chapter 13 -- Social Games and the Experience Economy, Mark Balnaves (University of Newcastle, Australia) & Gary Madden (Curtin University, Australia)Chapter 14 -- Angry Birds as a Social Network Market, Tama Leaver (Curtin University, Australia)Chapter 15 -- The Mobile Game Value Network, David Nieborg (University of Amsterdam, The Netherlands and MIT, USA) -- Part V. Cheating, Gambling and Addiction -- Chapter 16 -- Gambling and Addiction? Social Casino Apps and Digital Media Practices, Cesar Albarrán-Torres (The University of Sydney, Australia)Chapter 17 -- Cheating in Candy Crush Saga, Marcus Carter (The University of Melbourne, Australia) & Staffan Björk (Göteborg University, Sweden)Afterword: Players and the Question of Gender After GamerGate?, Adrienne Shaw (Temple University, USA) & Shira Chess (University of Georgia, USA)Bibliography -- Index. … (more)
- Publisher Details:
- New York : Bloomsbury Academic
- Publication Date:
- 2016
- Extent:
- 1 online resource
- Subjects:
- 794.8
Media studies
Mobile games
GAMES / Board
Mobile games
Mobile phone technology
Social Science -- Media Studies
Games -- General
Hobbies, quizzes & games
Electronic books - Languages:
- English
- ISBNs:
- 9781501310577
1501310577
9781501310584
1501310585 - Related ISBNs:
- 9781501310607
1501310607 - Notes:
- Note: Includes bibliographical references and index.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.72608
- Ingest File:
- 01_001.xml