Designing digital games. ([2016])
- Record Type:
- Book
- Title:
- Designing digital games. ([2016])
- Main Title:
- Designing digital games
- Further Information:
- Note: Derek Breen.
- Authors:
- Breen, Derek
- Contents:
- Introduction 1 Part 1: Become a Scratch Designer 9 Chapter 1: Getting Started with Scratch 11 Chapter 2: Create Your Own Comics 35 Chapter 3: Design Scratch Animals 60 Chapter 4: Build Vector Robots 79 Chapter 5: Digital Collages 99 Part 2: Become a Scratch Animator 127 Chapter 6: Animation Essentials 129 Chapter 7: Animate Great Characters 152 Chapter 8: Location, Location, Location 176 Chapter 9: Sounds Good to Me 197 Chapter 10: Lights, Camera, ACTION! 217 Part 3: Become a Scratch Game Developer 241 Chapter 11: Design a Classic Videogame 243 Chapter 12: Super Snake 266 Chapter 13: A?]Maze?]ing Game 289 Chapter 14: Attacking the Clones 319 Chapter 15: Game Not Over! 354 Index 362
- Publisher Details:
- Hoboken, NJ : Wiley
- Publication Date:
- 2016
- Copyright Date:
- 2016
- Extent:
- 1 online resource, color illustrations
- Subjects:
- 794.8151023
Computer games -- Programming -- Juvenile literature
Computer games -- Design -- Juvenile literature
Electronic books - Languages:
- English
- ISBNs:
- 9781119177227
1119177227
9781119177234
1119177235 - Related ISBNs:
- 9781119177210
1119177219 - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.66970
- Ingest File:
- 01_094.xml