The complete guide to Blender graphics : computer modeling and animation /: computer modeling and animation. (2016)
- Record Type:
- Book
- Title:
- The complete guide to Blender graphics : computer modeling and animation /: computer modeling and animation. (2016)
- Main Title:
- The complete guide to Blender graphics : computer modeling and animation
- Further Information:
- Note: John M. Blain.
- Authors:
- Blain, John M, 1942-
- Contents:
- Introduction; Blender Platforms; Blender Versions; Graphical User Interface; Content; Evolution; ; The Blender Interface; The Graphical User Interface; The Blender Screen; Interface Input; Keyboard Shortcuts; Window Arrangements; The User Preferences Window; Preset Interface Arrangements; The 3D Window; Window Modes; Layers; Object Tools Panel (Tool Shelf Panel); Moving in 3D Space; The Blender View Menu; The Properties Window; Blender Windows; Python Script; The Outliner Window; Add-Ons; Multiple Scenes; ; Navigation; Navigation; Navigate and Save; Windows File Explorer (Windows Explorer); The Append or Link Command; Packing Data; Importing Objects; ; Creating and Editing Objects; Working with Basic Meshes; Placing Objects in the Scene; Edit Mode and Object Mode; Mesh Types; Cursor Placement; Moving Objects; Scaling Objects; Rotating Objects; Precision Manipulation; The Transformation Widget; Selecting Vertices, Edges, and Faces; Mesh Vertex Editing; Edit Mode Selection Options; Creating Vertices; Center Points; Object Display; Smooth and Flat Shading Options; Proportional Vertex Editing; Extruding Shapes; Creating Ground; Edge Loop Selection; Inset Faces; Joining and Separating Meshes; Object Groups; Deleting Vertices, Edges, or Faces; Adding Faces; Spin and Spin Duplicate; Modifiers; The Knife Tool; Bezier Curves and Circles; Sculpt Mode; Extruding a Cup; Extruding a Trough Method 1; Using Dupliverts; ; Materials; Introduction to Materials; Material Settings; MaterialIntroduction; Blender Platforms; Blender Versions; Graphical User Interface; Content; Evolution; ; The Blender Interface; The Graphical User Interface; The Blender Screen; Interface Input; Keyboard Shortcuts; Window Arrangements; The User Preferences Window; Preset Interface Arrangements; The 3D Window; Window Modes; Layers; Object Tools Panel (Tool Shelf Panel); Moving in 3D Space; The Blender View Menu; The Properties Window; Blender Windows; Python Script; The Outliner Window; Add-Ons; Multiple Scenes; ; Navigation; Navigation; Navigate and Save; Windows File Explorer (Windows Explorer); The Append or Link Command; Packing Data; Importing Objects; ; Creating and Editing Objects; Working with Basic Meshes; Placing Objects in the Scene; Edit Mode and Object Mode; Mesh Types; Cursor Placement; Moving Objects; Scaling Objects; Rotating Objects; Precision Manipulation; The Transformation Widget; Selecting Vertices, Edges, and Faces; Mesh Vertex Editing; Edit Mode Selection Options; Creating Vertices; Center Points; Object Display; Smooth and Flat Shading Options; Proportional Vertex Editing; Extruding Shapes; Creating Ground; Edge Loop Selection; Inset Faces; Joining and Separating Meshes; Object Groups; Deleting Vertices, Edges, or Faces; Adding Faces; Spin and Spin Duplicate; Modifiers; The Knife Tool; Bezier Curves and Circles; Sculpt Mode; Extruding a Cup; Extruding a Trough Method 1; Using Dupliverts; ; Materials; Introduction to Materials; Material Settings; Material Buttons; Material Colors; Adding a New Material; The Preview Tab; The Diffuse Tab; The Specular Tab; The Hardness Value; Ramp Shaders; Halo Settings; Transparency and Reflection; Vertex Painting; Materials and the GUI; The Outliner Window; Multiple Material Slots; Assigning Texture Color; ; Textures ; Introduction to Textures; Material Textures; Texture Display in the 3D Window; Texture Mapping; Displacement Mapping; Texture Surface Displacement; UV Mapping; Selective UV Texture Mapping; Unwrapping with Seams; Texture Paint; ; World Settings ; Introduction to World Settings; Mist; Stars; Texture as Background; Image as Background; Image as Template; ; Lighting and Cameras; Lighting Types and Settings; Lamp Settings; Cameras; Camera Settings Options; Camera Switching; Camera Tracking; ; Rendering and Ray Tracing; Rendering an Image or Movie; Rendering a JPEG Image; Rendering a Movie File; Playback; More Movie File Rendering; Video Codecs; Making a Movie; Ray Tracing; Cycles Ray Trace Rendering; ; Animation Basics; Introduction to Animation; Moving, Rotating, and Scaling; Viewing Your Animation; The Graph Editor Window; Editing the Curve; Other Types of Curves; Modifying Curves; Automatic Key Framing; Rotation Explained; Rotation Using F Curves; Animating Other Features; Keying Sets; Vertex Animation; Animation Following Curves; Displacement Sound Animation Control; ; 3D Text; Introduction to 3D Text; Creating 3D Text in Blender; The Object Data Button "F"; Creating Text on a Curve; Converting Text to a Mesh Object; Converting Text to a Curve; Elefont 3D Text; ; NURBS and Meta Shapes; Using NURBS; Creating a Lofted Tunne; Meta Shapes; ; Modifiers; Introduction to Modifiers; Modifier Stacks; Modifiers for Modifying; Modifiers for Generating; Modifiers for Deforming; Modifiers for Simulating; ; Particle Systems; Overview; Setting Up the Default Particle System; Particle Settings and Material Influence; The Particles Panel; Starting a Particle System; Material Influence on Particles; Particle Interaction; Wind Force; Sample Particle Settings; Keyed Particle Systems; Boids Particle Systems; Hair Particle Systems; The Assignment Tab; Fluid Particles; ; Child/Parent Relationships and Constraints; Child/Parent Relationships; Introduction to Constraints; Transform Constraints; Tracking Constraints; Relationship Constraints; Duplicating along Curves; Extruding along Curves; The Follow Path Constraint; ; Armatures; Adding an Armature; Single Bone Armatures; Armature Display Types; Multibone Armatures; Deforming a Mesh Object; Armature Modifiers; Humanoid Armatures; Disconnected Bones; Vertex Groups or Field of Influence; Inverse Kinematics; IK Constraint; Character Rigging; ; Shape Key and Action Editors; Introduction; Shape Key Editor; Action Editor; Shape Keys and Action Editor in Practice; ; Fluid Simulation; Introduction to Fluid Simulation; Basic Setup (Scenario 1); Basic Setup (Scenario 2); Fluid Simulation with Particle Objects; Fluid Simulation with Control Objects; Summary; ; Smoke Simulation; Smoke Generation; Creating Smoke from Scratch; Create a Domain; Smoke from a Mesh Object; Flow Object; Rendering; Domain Settings for Rendering; Material Buttons; Smoke Generation Settings; Using Particles; Fire; Color Ramp; Summary; ; Nodes; Introduction to Nodes; Material Nodes; Texture Nodes; Compositing Nodes; Node Groups; Saving and Appending Node Groups; Summary; ; Cycles Render; PC Specifications for Cycles; Start Cycles; Cycles in Perspective; Useful Cycles: Add Mist; Adding Texture in Cycles; ; The Blender Game Engine; Introduction to the Game Engine; Reinforcing Fundamentals; Examples; Game Animation; Rigid Bodies: Dynamics; Making a Stand-Alone Game; Summary; ; The Video Sequence Editor: Making a Movie; Making a Movie; The Video Editing Screen; Storyboard; Video Sequence Editor; Summary; ; Drivers; Blender Drivers; Randomize Object Properties; The Array Modifier; Shapes Keys; Randomizing Property Values; Python Script; Register the Script; Set Up the 3D Window; Rotation Driver Properties; Alternative Method for Activating; Reevaluating Drivers; Scale Properties Driver; X-Axis Scale Driver (Scripted Expression); Y-Axis Scale Driver (Max, Min, Sum, Average Values with Variable); Z-Axis Scale Driver (Single Property with Variable); Material Property Drivers; Duplicating the Object; ; Installing Add-Ons; Installing; Finding the File; Installing the Python Script; Activating the Script; Using the Script; ; Appendix: Basic Blender Commands … (more)
- Edition:
- Third edition
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2016
- Extent:
- 1 online resource, illustrations (colour)
- Subjects:
- 777.7
Three-dimensional display systems
Computer graphics
Computer animation - Languages:
- English
- ISBNs:
- 9781498746472
- Related ISBNs:
- 9781498746458
- Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; item not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.102106
- Ingest File:
- 02_034.xml