Interaction design for 3D user interfaces : the world of modern input devices for research, applications, and game development /: the world of modern input devices for research, applications, and game development. (2016)
- Record Type:
- Book
- Title:
- Interaction design for 3D user interfaces : the world of modern input devices for research, applications, and game development /: the world of modern input devices for research, applications, and game development. (2016)
- Main Title:
- Interaction design for 3D user interfaces : the world of modern input devices for research, applications, and game development
- Further Information:
- Note: Edited by Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi.
- Authors:
- Ortega, Francisco R
- Editors:
- Ortega, Francisco R
Abyarjoo, Fatemeh
Barreto, Armando
Rishe, Naphtali
Adjouadi, Malek, 1955- - Contents:
- THEORY; ; Introduction; The Vision; Human–Computer Interaction; Definitions; Further Reading; ; Input Interfaces; Introduction; Input Technologies; User Input Interfaces; Input Devices; Input Recognition; Virtual Devices; Input Taxonomies; Further Reading; ; Output Interfaces and Displays; 3D Output Interfaces; Displays; Further Reading; ; Computer Graphics; Computer Graphics; Further Reading; ; 3D Interaction; Introduction; 3D Manipulation; Further Reading; ; 3D Navigation; 3D Travel; Wayfinding; 3D Navigation: User Studies; Further Reading; ; Descriptive and Predictive Models; Introduction; Predictive Models; Descriptive Models; Further Reading; ; Multi-Touch; Introduction; Hardware; Multi-Touch and Its Applications; Figures of Large TabletTop Displays; Further Reading; ; Multi-Touch for Stereoscopic Displays; Understanding 3D Touch; Touching Parallaxes; Multi-Touch Above the Tabletop; Interaction with Virtual Shadows; Perceptual Illusions for 3D Touch Interaction; ; Pen and Multi-Touch Modeling and Recognition; Introduction; The Dollar Family; Proton++ and More; FETOUCH; ; Using Multi-Touch with PetriNets; Background; PeNTa: Petri Nets; Further Reading; ; Eye Gaze Tracking as Input in Human–Computer Interaction; Principle of Operation; Post-Processing of POG Data: Fixation Identification; Emerging Uses of EGT in HCI: Affective Sensing; Further Reading; ; Brain–Computer Interfaces: Considerations for the Next Frontier in Interactive Graphics and Games; Frances Lucretia VanTHEORY; ; Introduction; The Vision; Human–Computer Interaction; Definitions; Further Reading; ; Input Interfaces; Introduction; Input Technologies; User Input Interfaces; Input Devices; Input Recognition; Virtual Devices; Input Taxonomies; Further Reading; ; Output Interfaces and Displays; 3D Output Interfaces; Displays; Further Reading; ; Computer Graphics; Computer Graphics; Further Reading; ; 3D Interaction; Introduction; 3D Manipulation; Further Reading; ; 3D Navigation; 3D Travel; Wayfinding; 3D Navigation: User Studies; Further Reading; ; Descriptive and Predictive Models; Introduction; Predictive Models; Descriptive Models; Further Reading; ; Multi-Touch; Introduction; Hardware; Multi-Touch and Its Applications; Figures of Large TabletTop Displays; Further Reading; ; Multi-Touch for Stereoscopic Displays; Understanding 3D Touch; Touching Parallaxes; Multi-Touch Above the Tabletop; Interaction with Virtual Shadows; Perceptual Illusions for 3D Touch Interaction; ; Pen and Multi-Touch Modeling and Recognition; Introduction; The Dollar Family; Proton++ and More; FETOUCH; ; Using Multi-Touch with PetriNets; Background; PeNTa: Petri Nets; Further Reading; ; Eye Gaze Tracking as Input in Human–Computer Interaction; Principle of Operation; Post-Processing of POG Data: Fixation Identification; Emerging Uses of EGT in HCI: Affective Sensing; Further Reading; ; Brain–Computer Interfaces: Considerations for the Next Frontier in Interactive Graphics and Games; Frances Lucretia Van Scoy; Introduction; Neuroscience Research; Implications of EEG and fMRI-Based Research for the Brain–Computer Interface; Neuroheadsets; A Simple Approach to Recognizing Specific Brain Activities Using Low-End Neuroheadsets and Simple Clustering Techniques; Evidence of Feasibility of Using EEG Data to Recognize Active Brain Regions; Conclusion; For Further Reading; ; ADVANCED TOPICS ; ; Math for 3D Input; Steven P. Landers and David Rieksts; Introduction; Axis Conventions; Vectors; Matrices; Axis Angle Rotations; Two Vector Orientation; Calibration of Three Axis Sensors; Smoothing; Further Reading; ; Introduction to Digital Signal Processing; Introduction; What Is a Signal?; Classification of Signals; Applications of Digital Signal Processing; Noise; Signal Energy and Power; Mathematical Representation of Elementary Signals; Sampling Theorem; Nyquist–Shannon Theorem; Aliasing; Quantization; Fourier Analysis; Fast Fourier Transform; z-Transform; Convolution; Further Reading; ; Three Dimensional Rotations; Introduction; Three Dimensional Rotation; Coordinate Systems; Euler Angles; Quaternions; Further Reading; ; MEMS Inertial Sensors and Magnetic Sensors; Introduction; Inertial Sensors; MEMS Inertial Sensor Errors; Magnetometers; MEMS Magnetometer Errors; Further Reading; ; Kalman Filters; Introduction; Least Squares Estimator; Kalman Filter; Discrete Kalman Filter; Extended Kalman Filter; Further Reading; ; Quaternions and Sensor Fusion; Introduction; Quaternion-Based Kalman Filter; Quaternion-Based Extended Kalman Filter; Conversion between Euler and Quaternion; Further Reading; ; HANDS-ON; ; Hands-On: Inertial Sensors for 3D Input; Paul W. Yost; Introduction; Motion Sensing and Motion Capture; Types of Motion Sensing Technology; Inertial Sensor Configurations for Input; Hands-On: YEI 3-Space Sensors; Hands-On: YEI Prio for Whole-Body Input; Further Reading; ; Simple Hands-On Project with Unity 3D and Oculus Rift; Nonnarit O-larnnithipong; Installation and System Requirements; Getting Started; Creating Game Scene; Lighting, Camera and Skybox; GameObject and Basic Action Script; Graphic User Interface (GUI); Oculus Rift Integration for Unity; Further Reading; ; Hands-On Approach with Leap Motion; Frank E. Hernandez; What Is Leap Motion; Installation; Hands-On Mini-Project; Further Reading; ; Hands-On Approach with Kinect Sensor v2; Frank E. Hernandez; What Is the Kinect Sensor; Installation; Hands-On Mini-Project; Further Reading; ; Creating Home-Brew Devices with Arduino Microcontrollers; Sudarat Tangnimitchok; Microcontroller; Analog Sensor; Serial Communication; Hands-On Project: Ultrasonic Proximity Sensor; ; Autonomous Bicycle with Gyroscope Sensor; Panuwat Janwattanapong and Mercedes Cabrerizo; Introduction; AU Self-Balancing Bicycle (AUSB); Data Processing; System Implementation and Results; Conclusion; Further Reading; Exercise; ; Input Implementation Details; Input Devices; Multi-Touch Implementation; Working with a 3D Graphics Engine: OGRE; ECHoSS: Experiment Module; Further Reading; ; CASE STUDY: SPEECH AS INPUT; ; Multimodal Human-Like Conversational Interfaces; Ugan Yasavur and Christine Lisetti; Dialogue Management Overview; Dialogue Management in Health Dialogue Systems; Task-Based Spoken Dialog Systems; Embodied Conversational Agents; Brief Interventions for Alcohol Problems; Conclusion; ; Adaptive Dialogue Systems for Health; Ugan Yasavur and Christine Lisetti; Approach; Reinforcement Learning Background; Markov Decision Processes; Modeling World with Interconnected MDPs; Agent and Dialogue Strategy Learning; Reward Function Design; Speech Recognition and Language Model; Dialog Corpus; Conclusion; ; CONTENTS OF ONLINE SUPPLEMENTARY MATERIAL; ; The World of Gesture Recognition; ; Input Frameworks and Development Considerations for Input Technologies; ; Hands-On: Multi-Touch and Pen Using Microsoft Windows 8 and Windows 10 with Microsoft Surface Pro Hands-On: Intel RealSense SDK; ; APPENDICES; ; Displays; Jorge Chernicharo; Fixed Displays; Portable Displays; Hybrid Systems; ; Creating Your Own Virtual Reality Headset; Karrel Muller; Introduction; Google Cardboard … (more)
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2016
- Extent:
- 1 online resource, illustrations (black and white, and colour)
- Subjects:
- 005.437
User interfaces (Computer systems) -- Design
Three-dimensional display systems -- Design - Languages:
- English
- ISBNs:
- 9781482216950
- Related ISBNs:
- 9781482216943
- Notes:
- Note: Description based on CIP data; item not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.216281
- Ingest File:
- 02_262.xml