Real-time shader programming : covering DirectX 9.0 /: covering DirectX 9.0. (©2003)
- Record Type:
- Book
- Title:
- Real-time shader programming : covering DirectX 9.0 /: covering DirectX 9.0. (©2003)
- Main Title:
- Real-time shader programming : covering DirectX 9.0
- Further Information:
- Note: Ron Fosner.
- Other Names:
- Fosner, Ron
- Contents:
- Preface -- Chapter 1: Introduction -- Chapter 2: Preliminary Math -- Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders -- Chapter 5: Shader Set Up in DirectX -- Chapter 6: Shader Tools and Resources -- Chapter 7: Shader Buffet -- Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References -- Index -- About the Author -- About the CD-ROM.
- Publisher Details:
- San Francisco : Morgan Kaufmann Publishers
- Publication Date:
- 2003
- Copyright Date:
- 2003
- Extent:
- 1 online resource, illustrations
- Subjects:
- 006.6/93
Computer graphics
3-dimensional computer graphics
Real-time data processing
Three-dimensional display systems
COMPUTERS -- Image Processing
PHOTOGRAPHY -- Techniques -- Digital
TECHNOLOGY & ENGINEERING -- Imaging Systems
COMPUTERS -- Digital Media -- Graphics Applications
Computer graphics
Real-time data processing
Three-dimensional display systems
Electronic books - Languages:
- English
- ISBNs:
- 9780080515908
0080515908 - Related ISBNs:
- 1558608532
9781558608535 - Notes:
- Note: Includes bibliographical references and index.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.33732
- Ingest File:
- 01_066.xml