Pixel art for game developers. (2015)
- Record Type:
- Book
- Title:
- Pixel art for game developers. (2015)
- Main Title:
- Pixel art for game developers
- Further Information:
- Note: Daniel Silber.
- Authors:
- Silber, Daniel
- Contents:
- Why Pixel Art?; Players Love Pixel Art; It Makes Your Life Easier; ; Pixel Art: The Technology of Yesterday…Today! ; Why Now? What’s in It for You?; Who This Book Is For; How to Use This Book; ; Who Am I and Why Do I Know So Much about Pixel Art? ; Disclaimer(s) Software: Set Up Your Working Environment; What Not to Use; My Software Recommendation; Other Options for Pixel Art Software; A Brief Glance At Graphicsgale Making Pixel Art: Doing Lines; Straight Lines; Diagonal Lines; Curved Lines; Line Width; Anti-Aliasing; Exercise 5.1: Creating a Line Drawing Sprite; Coloring Inside the Lines; 4-Bit Palette; Fill Tool; Creating Gradients; Palette Swapping; Palette Size and Time Consideration; Choosing Colors; Transparency; Exercise 6.1: Coloring the Sprite (From Exercise 5.1) ; ; Drawing Secrets Revealed: It’s All Smoke and Mirrors; Shading; Cast Shadow; Shadow Direction; Atmospheric Perspective; Linear Perspective; Exercise 7.1: Shading the Sprite (From Exercise 6.1); ; Animating Pixels: The Shock and Horror of Being Flashed by a Pixel; Using the Program for Animation; Onion Skinning; Pixel Flashing; Core Animation Concepts; Game-Specific Concerns; Summary; Exercise 8.1: Create an Idle Animation (From Exercise 7.1); Simplify the Sprite (Suggested But Optional); The Simplest Path; ; Tiled Backgrounds; Tile Sizes; Setting Up the Tilemap Work Area; Textures That Repeat On You; Create a Tile Library; Dithering and Other Patterns; EXERCISE 9.1: Creating a Top-Down Tile Set; ExerciseWhy Pixel Art?; Players Love Pixel Art; It Makes Your Life Easier; ; Pixel Art: The Technology of Yesterday…Today! ; Why Now? What’s in It for You?; Who This Book Is For; How to Use This Book; ; Who Am I and Why Do I Know So Much about Pixel Art? ; Disclaimer(s) Software: Set Up Your Working Environment; What Not to Use; My Software Recommendation; Other Options for Pixel Art Software; A Brief Glance At Graphicsgale Making Pixel Art: Doing Lines; Straight Lines; Diagonal Lines; Curved Lines; Line Width; Anti-Aliasing; Exercise 5.1: Creating a Line Drawing Sprite; Coloring Inside the Lines; 4-Bit Palette; Fill Tool; Creating Gradients; Palette Swapping; Palette Size and Time Consideration; Choosing Colors; Transparency; Exercise 6.1: Coloring the Sprite (From Exercise 5.1) ; ; Drawing Secrets Revealed: It’s All Smoke and Mirrors; Shading; Cast Shadow; Shadow Direction; Atmospheric Perspective; Linear Perspective; Exercise 7.1: Shading the Sprite (From Exercise 6.1); ; Animating Pixels: The Shock and Horror of Being Flashed by a Pixel; Using the Program for Animation; Onion Skinning; Pixel Flashing; Core Animation Concepts; Game-Specific Concerns; Summary; Exercise 8.1: Create an Idle Animation (From Exercise 7.1); Simplify the Sprite (Suggested But Optional); The Simplest Path; ; Tiled Backgrounds; Tile Sizes; Setting Up the Tilemap Work Area; Textures That Repeat On You; Create a Tile Library; Dithering and Other Patterns; EXERCISE 9.1: Creating a Top-Down Tile Set; Exercise 9.2: Creating a Simple Side-View Tile Set; ; You’re Doing It Wrong: Things to Avoid; Banding and "Super Pixels"; Too Much Anti-Alias; Poor Line Quality; Weak Palette Choices; Too Much Complexity; Flash Shading; No Texture; ; Interviews with Game Developers; An Interview with James Petruzzi of Discord Games; An Interview with Jochum Skoglund of Crackshell Resources; Online Resources; Books; Pixel Art Software … (more)
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2015
- Extent:
- 1 online resource, illustrations (colour)
- Subjects:
- 794.816
Computer art
Computer games -- Design
Video games -- Design - Languages:
- English
- ISBNs:
- 9781482252316
- Related ISBNs:
- 9781482252309
- Notes:
- Note: Description based on CIP data; item not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.141239
- Ingest File:
- 02_181.xml