Preserving complex digital objects. (2015)
- Record Type:
- Book
- Title:
- Preserving complex digital objects. (2015)
- Main Title:
- Preserving complex digital objects
- Further Information:
- Note: Edited by Janet Delve and David Anderson.
- Editors:
- Delve, Janet
Anderson, David, 1959- - Contents:
- Foreword - Adam Farquhar Preface - Neil Grindley Introduction - Janet Delve and David Anderson ; PART 1: WHY AND WHAT TO PRESERVE: CREATIVITY VERSUS PRESERVATION ; 1. Standing on the shoulders of heavily armed giants – why history matters for game development - Dan Pinchbeck 2. Archaeology versus anthropology: what can truly be preserved? - Richard A. Bartle 3. Make or break? Concerning the value of redundancy as a creative strategy - Simon Biggs 4. Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice - Michael Takeo Magruder ; PART 2: THE MEMORY INSTITUTION/DATA ARCHIVAL PERSPECTIVE ; 5. Preservation of digital objects at the Archaeology Data Service - Jenny Mitcham 6. Preserving games for museum collections and public display: the National Videogame Archive - Tom Woolley, James Newman and Iain Simons 7. Bridging the gap in digital art preservation: interdisciplinary reflections on authenticity, longevity and potential collaborations - Perla Innocenti 8. Laying a trail of breadcrumbs – preparing the path for preservation - Drew Baker and David Anderson ; PART 3: DIGITAL PRESERVATION APPROACHES, PRACTICE AND TOOLS ; Part 3.1: A good place to start: software preservation ; 9. Digital preservation and curation: the danger of overlooking software - Neil Chue Hong 10. How do I know that I have preserved software? - Brian Matthews, Arif Shaon and Esther Conway ; Part 3.2: Tools and techniques ; 11. Digital preservationForeword - Adam Farquhar Preface - Neil Grindley Introduction - Janet Delve and David Anderson ; PART 1: WHY AND WHAT TO PRESERVE: CREATIVITY VERSUS PRESERVATION ; 1. Standing on the shoulders of heavily armed giants – why history matters for game development - Dan Pinchbeck 2. Archaeology versus anthropology: what can truly be preserved? - Richard A. Bartle 3. Make or break? Concerning the value of redundancy as a creative strategy - Simon Biggs 4. Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice - Michael Takeo Magruder ; PART 2: THE MEMORY INSTITUTION/DATA ARCHIVAL PERSPECTIVE ; 5. Preservation of digital objects at the Archaeology Data Service - Jenny Mitcham 6. Preserving games for museum collections and public display: the National Videogame Archive - Tom Woolley, James Newman and Iain Simons 7. Bridging the gap in digital art preservation: interdisciplinary reflections on authenticity, longevity and potential collaborations - Perla Innocenti 8. Laying a trail of breadcrumbs – preparing the path for preservation - Drew Baker and David Anderson ; PART 3: DIGITAL PRESERVATION APPROACHES, PRACTICE AND TOOLS ; Part 3.1: A good place to start: software preservation ; 9. Digital preservation and curation: the danger of overlooking software - Neil Chue Hong 10. How do I know that I have preserved software? - Brian Matthews, Arif Shaon and Esther Conway ; Part 3.2: Tools and techniques ; 11. Digital preservation strategies for visualizations and simulations - Janet Delve, Hugh Denard and William Kilbride 12. The ISDA tools: preserving 3D digital content - Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek ; Part 3.3: Metadata, paradata and documentation ; 13. Ecologies of research and performance: preservation challenges in the London Charter - Hugh Denard 14. A tangled web: metadata and problems in game preservation - Jerome McDonough 15. Metadata for preserving computing environments - Angela Dappert 16. Preserving games environments via TOTEM, KEEP and Bletchley Park - Janet Delve, Dan Pinchbeck and Winfried Bergmeyer 17. Documenting the context of software art works through social theory: towards a vocabulary for context classification - Leo Konstantelos ; PART 4: CASE STUDIES ; 18. The Villa of Oplontis: a ‘born-digital’ project - John R. Clarke 19. Preservation of complex cultural heritage objects – a practical Implementation - Daniel Pletinckx Foreword - Adam Farquhar Preface - Neil Grindley Introduction - Janet Delve and David Anderson PART 1: WHY AND WHAT TO PRESERVE: CREATIVITY VERSUS PRESERVATION 1. Standing on the shoulders of heavily armed giants – why history matters for game development - Dan Pinchbeck 2. Archaeology versus anthropology: what can truly be preserved? - Richard A. Bartle 3. Make or break? Concerning the value of redundancy as a creative strategy - Simon Biggs 4. Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice - Michael Takeo Magruder PART 2: THE MEMORY INSTITUTION/DATA ARCHIVAL PERSPECTIVE 5. Preservation of digital objects at the Archaeology Data Service - Jenny Mitcham 6. Preserving games for museum collections and public display: the National Videogame Archive - Tom Woolley, James Newman and Iain Simons 7. Bridging the gap in digital art preservation: interdisciplinary reflections on authenticity, longevity and potential collaborations - Perla Innocenti 8. Laying a trail of breadcrumbs – preparing the path for preservation - Drew Baker and David Anderson PART 3: DIGITAL PRESERVATION APPROACHES, PRACTICE AND TOOLS 9. Digital preservation and curation: the danger of overlooking software - Neil Chue Hong 10. How do I know that I have preserved software? - Brian Matthews, Arif Shaon and Esther Conway 11. Digital preservation strategies for visualizations and simulations - Janet Delve, Hugh Denard and William Kilbride 12. The ISDA tools: preserving 3D digital content - Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek 13. Ecologies of research and performance: preservation challenges in the London Charter - Hugh Denard 14. A tangled web: metadata and problems in game preservation - Jerome McDonough 15. Metadata for preserving computing environments - Angela Dappert 16. Preserving games environments via TOTEM, KEEP and Bletchley Park - Janet Delve, Dan Pinchbeck and Winfried Bergmeyer 17. Documenting the context of software art works through social theory: towards a vocabulary for context classification - Leo Konstantelos PART 4: CASE STUDIES 18. The Villa of Oplontis: a ‘born-digital’ project - John R. Clarke 19. Preservation of complex cultural heritage objects – a practical Implementation - Daniel Pletinckx. … (more)
- Publisher Details:
- London : Facet Publishing
- Publication Date:
- 2015
- Extent:
- 1 online resource
- Subjects:
- 025.84
Digital preservation - Languages:
- English
- ISBNs:
- 9781783300396
- Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; resource not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.602685
- Ingest File:
- 04_079.xml