Michael Allen's guide to e-learning : building interactive, fun, and effective learning programs for any company /: building interactive, fun, and effective learning programs for any company. (2015)
- Record Type:
- Book
- Title:
- Michael Allen's guide to e-learning : building interactive, fun, and effective learning programs for any company /: building interactive, fun, and effective learning programs for any company. (2015)
- Main Title:
- Michael Allen's guide to e-learning : building interactive, fun, and effective learning programs for any company
- Other Titles:
- Guide to e-learning
- Further Information:
- Note: Michael W. Allen.
- Authors:
- Allen, Michael W, 1946-
- Other Names:
- Bingham, Tony writer of supplementary textual content.
- Contents:
- Part 1: The Business Perspective Chapter 1 What’s New? What’s new our field? What’s new in this 2nd edition of the Guide? Nothing! Everything Has Changed Can This Book Make Sense of It All? Chapter 2 P L A I N TALK Success is getting people to do the right thing at the right time. The e-Learning Dream Rationale for Reduced Quality This Just In: Effective e-Learning Is Practical Want Proof? Chapter 3 What You Don’t Know Can Kill Your e-Learning To-Do List Projects Unplanned On-the-Job Training: A Toxic Elixir for Poor Training Stop Twisting My Arm. Show Me An Example The Takeaways Chapter 4 7 Simple Success Strategies As Simple as Possible Chapter 5 Executive’s Guide to Good e-Learning Differentiating the Good and the Bad Design vs. Technology Three Priorities for Training Success Chapter 6 Where Does e-Learning Fit? The Takeaways Part 2: Great e-Learning Design Chapter 7 Seven Simple Success Strategies As Simple as Possible The Takeaways Chapter 8 The Serious e-Learning Manifesto Quality Obligations Page Turners Basic Principles Design Values The Principles A Goal to Strive For Chapter 9 7 Magic Keys to Learner Motivation (Part 1) The e-Learning Equation E-Learning Design Can Heighten as Well as Stifle Motivation Seven Magic Keys to Motivating e-Learning Magic Key 1: Build on Anticipated Outcomes Magic Key 2: Put the Learner at Risk Magic Key 3: Select the Right Content for Each Learner Examples Nav Imperative 1: Let Learners See What’s Here Nav Imperative 2: Let LearnersPart 1: The Business Perspective Chapter 1 What’s New? What’s new our field? What’s new in this 2nd edition of the Guide? Nothing! Everything Has Changed Can This Book Make Sense of It All? Chapter 2 P L A I N TALK Success is getting people to do the right thing at the right time. The e-Learning Dream Rationale for Reduced Quality This Just In: Effective e-Learning Is Practical Want Proof? Chapter 3 What You Don’t Know Can Kill Your e-Learning To-Do List Projects Unplanned On-the-Job Training: A Toxic Elixir for Poor Training Stop Twisting My Arm. Show Me An Example The Takeaways Chapter 4 7 Simple Success Strategies As Simple as Possible Chapter 5 Executive’s Guide to Good e-Learning Differentiating the Good and the Bad Design vs. Technology Three Priorities for Training Success Chapter 6 Where Does e-Learning Fit? The Takeaways Part 2: Great e-Learning Design Chapter 7 Seven Simple Success Strategies As Simple as Possible The Takeaways Chapter 8 The Serious e-Learning Manifesto Quality Obligations Page Turners Basic Principles Design Values The Principles A Goal to Strive For Chapter 9 7 Magic Keys to Learner Motivation (Part 1) The e-Learning Equation E-Learning Design Can Heighten as Well as Stifle Motivation Seven Magic Keys to Motivating e-Learning Magic Key 1: Build on Anticipated Outcomes Magic Key 2: Put the Learner at Risk Magic Key 3: Select the Right Content for Each Learner Examples Nav Imperative 1: Let Learners See What’s Here Nav Imperative 2: Let Learners See How the Content Is Organized Nav Imperative 3: Let Learners See Where They Are Nav Imperative 4: Let Learners Go Forward Nav Imperative 5: Let Learners Back Up Nav Imperative 6: Let Learners Correct Their Errors Navigational Metaphors The Takeaways Chapter 10 Navigation Victim or Master? Navigation Services Reusable Navigation Navigation Imperatives Is It Bigger than a Breadbox? Nav Imperative 2: Let Learners See How the Content Is Organized Nav Imperative 3: Let Learners See Where They Are Nav Imperative 4: Let Learners Go Forward Nav Imperative 5: Let Learners Back Up Nav Imperative 6: Let Learners Correct Their Errors The Imperatives Chapter 11 CCAF and Interactive Instruction Supernatural Powers Instructional Interactivity Defined Analysis of Example 1 Training Challenge TARGET AUDIENCE Anatomy of Good Interactions The Elusive Essence of Good Interactivity Interactivity’s Mistaken Identities Hybrid Applications: Using an EPSS for Instruction The Takeaways Chapter 12 Interactivity Paradigms That Work Trapdoor Hints Reusability The Takeaways Chapter 13 Successive Approximation and SAM A Multifaceted Challenge Successive Approximation Model (SAM) Simple SAM Goes Commercial Three-Phase SAM (Big SAM) The Takeaways Part 3: Serious Learning Games (SLG) Chapter 14 – Serious Learning Games: Where Rules Rule Let’s play! (And see what we can learn!) It’s Not Rocket Science My Stance Making e-Learning Worse The Essence of Serious Learning Games (SLGs) The Fundamentals Making a Serious Learning Game The Take Aways Chapter 15 – Instructional Content and Integrating Games Learning in Games of Chance Learning in Memory Games Strategic vs. Non-strategic Games Learning in Strategic Games CCAF in Games Maximized Integration of Content Level-ups Fun in Learning Keeping the Fun: Keep Quiet and Reward Strategic Play Building Serious Learning Games The Takeaways Chapter 16 Learning Games, Serious or Not? Selecting the Best Framework Intrinsic Learning Games Gamification Instructional Thinking Theoretical Frameworks Merrill’s Classification Bloom’s Taxonomy The Pure Performance Alternative Keller’s ARCS Gagne’s Taxonomy of Learning Outcomes Intrigue The Takeaways About the Author References Endnotes … (more)
- Edition:
- Second edition
- Publisher Details:
- Hoboken : John Wiley & Sons
- Publication Date:
- 2015
- Extent:
- 1 online resource
- Subjects:
- 658.3124040285
Employees -- Training of
Employees -- Training of -- Computer network resources
Organizational learning -- Computer network resources
Computer-assisted instruction
Internet in education - Languages:
- English
- ISBNs:
- 9781119046332
- Related ISBNs:
- 9781119046394
- Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; resource not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.93677
- Ingest File:
- 02_060.xml