The Uncanny Valley in games and animation. (2014)
- Record Type:
- Book
- Title:
- The Uncanny Valley in games and animation. (2014)
- Main Title:
- The Uncanny Valley in games and animation
- Further Information:
- Note: Angela Tinwell.
- Authors:
- Tinwell, Angela
- Contents:
- Acknowledgments; Author Biography; Introduction; ; The Uncanny Valley; Experience of the Uncanny; Bukimi no Tani —The Uncanny Valley; Critical Studies of the Uncanny Valley in Games and Animation; References; ; Previous Investigation into the Uncanny Valley; Design Guidelines for a Character’s Appearance; The Effect of Movement; Plotting the Uncanny Valley; Lost in Translation?; The Effect of Age and Gender on Sensitivity to the Uncanny Valley; An Evolutionary or Developmental Phenomenon?; References; ; Survival Horror Characters and the Uncanny; Early Sound Cinema; Survival Horror versus Horror Film; Facial Expression; Speech Qualities; Articulation of Speech; Lip-Synchronization; Designing for or against the Uncanny; References; ; Uncanny Facial Expression of Emotion; Universal Emotions; Facial Action Coding System; Nonverbal Communication; False or Fabricated Emotion; The Effect of Emotion Type on Uncanniness; Uncanny Emotion: Fear and Surprise; Sadness and Anthropomorphism; Disgust, Revulsion and the Nose Wrinkler Action; Our Perceptual Advantage to Anger; Happiness and Uncanny False Smiles; References; ; Applying Psychological Plausibility to the Uncanny Valley; Previous Psychological Explanations of the Uncanny Valley; Empathy and Humanity; Perception of Antisocial Personality Traits in an Uncanny Character; Lack of Visual Startle Reflex and Psychopathy; Aberrant Facial Expression and Perception of Psychopathy; The Effect of Character Gender and Age on Uncanniness;Acknowledgments; Author Biography; Introduction; ; The Uncanny Valley; Experience of the Uncanny; Bukimi no Tani —The Uncanny Valley; Critical Studies of the Uncanny Valley in Games and Animation; References; ; Previous Investigation into the Uncanny Valley; Design Guidelines for a Character’s Appearance; The Effect of Movement; Plotting the Uncanny Valley; Lost in Translation?; The Effect of Age and Gender on Sensitivity to the Uncanny Valley; An Evolutionary or Developmental Phenomenon?; References; ; Survival Horror Characters and the Uncanny; Early Sound Cinema; Survival Horror versus Horror Film; Facial Expression; Speech Qualities; Articulation of Speech; Lip-Synchronization; Designing for or against the Uncanny; References; ; Uncanny Facial Expression of Emotion; Universal Emotions; Facial Action Coding System; Nonverbal Communication; False or Fabricated Emotion; The Effect of Emotion Type on Uncanniness; Uncanny Emotion: Fear and Surprise; Sadness and Anthropomorphism; Disgust, Revulsion and the Nose Wrinkler Action; Our Perceptual Advantage to Anger; Happiness and Uncanny False Smiles; References; ; Applying Psychological Plausibility to the Uncanny Valley; Previous Psychological Explanations of the Uncanny Valley; Empathy and Humanity; Perception of Antisocial Personality Traits in an Uncanny Character; Lack of Visual Startle Reflex and Psychopathy; Aberrant Facial Expression and Perception of Psychopathy; The Effect of Character Gender and Age on Uncanniness; Antisocial Traits in Antipathetic Characters; References; ; The Mind’s Mirror and the Uncanny; Mirror Neuron Activity; Facial Mimicry and Emotional Contagion; A Lack of Facial Mimicry in Humans; Facial Mimicry in Relational Human-Like Characters; The Uncanny in Humans; References; ; Attachment Theory and Threat to Self-Concept (Ego); Reflection of the Self; Self, Identity and Attachment Theory; Protest, Despair and Detachment Behavior; Threat to Self-Concept (Ego); Objective Quantification of Uncanniness and Future Work; Do We All Experience the Uncanny in Human-Like Characters?; References; ; Will We Ever Overcome the Uncanny Valley?; Overcoming the Uncanny: A Question of Time?; The Uncanny Wall; The Human and Financial Cost of Uncanny Human-Like Characters; The Future: A Human-Like Virtual Newborn; References; Index; … (more)
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2014
- Extent:
- 1 online resource, illustrations (black and white, and colour)
- Subjects:
- 006.696
Computer animation
Computer graphics
Computer games -- Design
Computer games -- Social aspects
Human engineering
Human mechanics -- Computer simulation
Human body -- Computer simulation - Languages:
- English
- ISBNs:
- 9781466586956
- Related ISBNs:
- 9781466586949
- Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; item not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.143950
- Ingest File:
- 02_057.xml