11. Fans and videogames : histories, fandom, archives /: histories, fandom, archives. (2017) Editors: Swalwell, Melanie, 1972-; Stuckey, Helen; Ndalianis, Angela, 1960- Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. Game history and the local. (2021) Editors: Swalwell, Melanie, 1972- Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. Hey! listen! : a journey through the golden era of video games /: a journey through the golden era of video games. (2019) Authors: McNeil, Steve Other Names: Briain, Dara Ó writer of supplementary textual content. Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. OpTic gaming : the making of eSports champions /: the making of eSports champions. (2016) Authors: H3CZ; NaDeSHoT, 1992-; Scump, 1995-; OpTicJ; BigTymeR; MiDNiTE; Fwiz; Dempsey, Ryan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. Terrible old games you've probably never heard of. (2015) Authors: Ashen, Stuart Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. The golden age of video games : the birth of a multi-billion dollar industry /: the birth of a multi-billion dollar industry. (2011) Other Names: Dillon, Roberto Record Type: Book Extent: 1 online resource (xxvi, 183 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. The nostalgia nerd's retro tech : computer, consoles & games /: computer, consoles & games. (2018) Authors: Leigh, Peter Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. The video game debate 2 : revisiting the pyshical, social, and psychological effects of video games /: revisiting the pyshical, social, and psychological effects of video games. (2020) Authors: Kowert, Rachel; Quandt, Thorsten Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. The video game debate : unravelling the physical, social, and psychological effects of digital games /: unravelling the physical, social, and psychological effects of digital games. (2015) Editors: Quandt, Thorsten; Kowert, Rachel Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. The video games textbook : history, business, technology /: history, business, technology. (2023) Authors: Wardyga, Brian J Record Type: Book Extent: 1 online resource (478 pages), illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗