111. Pushing the frontiers of Nigeria's cultural communication through digital media practice. Issue 2 (1st December 2020) Authors: Morgan, Trevor Vermont Journal: Virtual creativity Issue: Volume 10:Issue 2(2020) Page Start: 175 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
112. Qiezli – a 'Self-Absorbed' creative virtual agent in Second Life. Issue 1 (1st June 2014) Authors: Turner, Jeremy Owen; Pasquier, Philippe; Nixon, Michael Journal: Metaverse creativity Issue: Volume 4:Issue 1(2014) Page Start: 55 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
113. Realizing the virtual. Issue 2 (31st August 2011) Authors: Harrison, Dew Journal: Metaverse creativity Issue: Volume 1:Issue 2(2010) Page Start: 185 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
114. Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage. Issue 1 (1st June 2018) Authors: Haahr, Mads Journal: Virtual creativity Issue: Volume 8:Issue 1(2018) Page Start: 23 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
115. Report from ISEA2017: A personal reflection. Issue 2 (1st December 2017) Authors: Heller, Lynne Journal: Virtual creativity Issue: Volume 7:Issue 2(2017) Page Start: 163 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
116. Reviews Editor Introduction. Issue 2 (1st December 2018) Authors: Heller, Lynne Journal: Virtual creativity Issue: Volume 8:Issue 2(2018) Page Start: 211 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
117. Reviews. Issue 1 (1st December 2019) Journal: Virtual creativity Issue: Volume 9:Issue 1(2019) Page Start: 135 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
118. Seeing yourself strangely: Media mirroring in Takehito Etani's The Third Eye Project. Issue 2 (1st December 2014) Authors: Pasek, Anne Journal: Metaverse creativity Issue: Volume 4:Issue 2(2014) Page Start: 121 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
119. Self-made: Constructing identity at the threshold between virtual and physical realms. Issue 1 (1st November 2016) Authors: Chuk, Natasha Journal: Metaverse creativity Issue: Volume 6:Issue 1(2016) Page Start: 7 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
120. Seminar Review. Issue 2 (1st December 2018) Authors: Mozelli, Antônio Journal: Virtual creativity Issue: Volume 8:Issue 2(2018) Page Start: 213 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗