61. Unity 2017 game development essentials build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more! /: build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more!. ([2018]) Other Names: Lintrami, Tommaso Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
62. Unity 5 for Android essentials : a fast-paced guide to building impressive games and applications for Android devices with Unity 5 /: a fast-paced guide to building impressive games and applications for Android devices with Unity 5. (2015) Authors: Cogut, Valera Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
63. Unity AI programming essentials. (2014) Authors: Bennett, Curtis; Sagmiller, Dan Violet Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
64. Unity animation essentials : bring your characters to life with the latest features of Unity and Mecanim /: bring your characters to life with the latest features of Unity and Mecanim. (2015) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
65. Unreal Engine game development cookbook : over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine /: over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine. (2015) Authors: Doran, John P, 1988 or 1989- Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
66. Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 /: gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4. ([2015]) Authors: Emperore, Katax; Sherry, Devin Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
67. Unreal game development. (©2010) Other Names: Amresh, Ashish; Okita, Alex Record Type: Book Extent: 1 online resource (xvii, 405 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
68. Videogames and post-colonialism : empire plays back /: empire plays back. ([2017]) Authors: Mukherjee, Souvik, 1978- Record Type: Book Extent: 1 online resource (122 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
69. Videogames, identity and digital subjectivity. (2018) Authors: Gallagher, Rob Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
70. Vintage games 2.0 : an insider look at the most influential games of all time /: an insider look at the most influential games of all time. ([2019?]) Authors: Barton, Matt Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗