51. Tabletop game design for video game designers. (2016) Authors: Ham, Ethan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
52. The A-Z of Atari 8-bit games. Volume 2 ([2018]) Authors: Hawken, Kieren Record Type: Book Extent: 1 online resource, color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
53. The A-Z of Atari Jaguar games. Volume 1 (2017) Authors: Hawken, Kieren Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
54. The A-Z of Atari Jaguar games. Volume 1 (2017) Authors: Hawken, Kieren Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
55. The A-Z of Colecovision games. Volume 1 (2017) Authors: Hawken, Kieren Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
56. The A-Z of Colecovision games. Volume 1 (2017) Authors: Hawken, Kieren Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
57. The A-Z of Sega Mega Drive games. Volume 1 (2017) Authors: Hawken, Kieren Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
58. The A-Z of Sega Mega Drive games. Volume 1 (2017) Authors: Hawken, Kieren Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
59. The complete Book of Snooker Shots. (2018) Authors: Horrix, David Record Type: Book Extent: 1 online resource (208 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
60. Unity 2017 Game AI Programming : leverage the power of Artificial Intelligence to program smart entities for your games /: leverage the power of Artificial Intelligence to program smart entities for your games. ([2018]) Authors: Barrera, Ray; Kyaw, Aung Sithu; Swe, Thet Naing Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗