71. Polished game development : from first steps to final release /: from first steps to final release. (2016) Authors: Goodwin, Steven, 1973- Record Type: Book Extent: 1 online resource (xxi, 259 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
72. Practical GameMaker projects : build games with GameMaker Studio 2 /: build games with GameMaker Studio 2. (2018) Authors: Tyers, Ben Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
73. Practical GameMaker: Studio : language projects /: language projects. (2016) Authors: Tyers, Ben Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
74. Practical video game bots : automating game processes using C++, Python, and AutoIt /: automating game processes using C++, Python, and AutoIt. (2018) Authors: Shpigor, Ilya Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
75. Pro Android games. (2015) Authors: Nardone, Massimo; Silva, Vladimir, 1969- Record Type: Book Extent: 1 online resource (xxiii, 408 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
76. Pro HTML5 games. (2017) Other Names: Shankar, Aditya Ravi Record Type: Book Extent: 1 online resource (426 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
77. Pro Java 9 games development : leveraging the JavaFX APIs /: leveraging the JavaFX APIs. ([2017]) Authors: Jackson, Wallace Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
78. Pro Processing for Images and Computer Vision with OpenCV : Solutions for Media Artists and Creative Coders /: Solutions for Media Artists and Creative Coders. (2017) Authors: Chung, Bryan WC Record Type: Book Extent: 1 online resource (293 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
79. Program arcade games : with Python and Pygame /: with Python and Pygame. (2016) Authors: Craven, Paul Vincent Record Type: Book Extent: 1 online resource (xxi, 392 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
80. Python, PyGame, and Raspberry Pi game development. (2016) Authors: Kelly, Sloan Record Type: Book Extent: 1 online resource (198 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗