11. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. (8th April 2009) Authors: Hu, Yongli; Zhou, Mingquan; Wu, Zhongke Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. A Facial Expression Parameterization by Elastic Surface Model. (20th July 2009) Authors: Yano, Ken; Harada, Koichi Other Names: Zhou Mingquan Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. A Framework for Adaptive Game Presenters with Emotions and Social Comments. (6th September 2012) Authors: Karouzaki, Effie; Savidis, Anthony Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2012(2012) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. A Gameplay Definition through Videogame Classification. (11th March 2008) Authors: Djaouti, Damien; Alvarez, Julian; Jessel, Jean-Pierre; Methel, Gilles; Molinier, Pierre Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. A Gameplay Definition through Videogame Classification. (22nd April 2008) Authors: Djaouti, Damien; Alvarez, Julian; Jessel, Jean-Pierre; Methel, Gilles; Molinier, Pierre Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. A Gameplay Definition through Videogame Classification. (22nd April 2008) Authors: Djaouti, Damien; Alvarez, Julian; Jessel, Jean-Pierre; Methel, Gilles; Molinier, Pierre Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. (11th November 2007) Authors: El Rhalibi, Abdennour; Merabti, Madjid Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. (11th November 2007) Authors: El Rhalibi, Abdennour; Merabti, Madjid Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. (31st December 2007) Authors: El Rhalibi, Abdennour; Merabti, Madjid Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. (2nd November 2008) Authors: Hagelbäck, Johan; Johansson, Stefan J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗