131. Kinect-Based Exergames Tailored to Parkinson Patients. (30th October 2018) Authors: Pachoulakis, Ioannis; Papadopoulos, Nikolaos; Analyti, Anastasia Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2018(2018) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
132. KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks. (14th March 2016) Authors: Sekhavat, Yoones A. Other Names: Arya Ali Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
133. Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR. (1st April 2019) Authors: Oberdörfer, Sebastian; Latoschik, Marc Erich Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2019(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
134. Little Botany: A Mobile Game Utilizing Data Integration to Enhance Plant Science Education. (22nd March 2017) Authors: Jamonnak, Suphanut; Cheng, En Other Names: Mortara Michela Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
135. MEnDiGa: A Minimal Engine for Digital Games. (11th July 2017) Authors: Boaventura, Filipe M. B.; Sarinho, Victor T. Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
136. Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience. (18th August 2020) Authors: Biercewicz, Konrad; Borawski, Mariusz; Duda, Jarosław Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2020(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
137. Mining Experiential Patterns from Game-Logs of Board Game. (22nd January 2015) Authors: Wang, Liang; Wang, Yu; Li, Yan Other Names: Sun Hanqiu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
138. Model for Educational Game Using Natural User Interface. (2nd November 2016) Authors: Shapi'i, Azrulhizam; Ghulam, Sychol Other Names: Mortara Michela Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
139. Modeling a Virtual World for the Educational Game Calangos. (24th April 2014) Authors: Loula, Angelo C.; de Castro, Leandro N.; Apolinário, Antônio L.; da Rocha, Pedro L. B.; Carneiro, Maria da Conceição L.; Reis, Vanessa Perpétua G. S.; Machado, Ricardo F.; Sepulveda, Claudia; El-Hani, Charbel N. Other Names: Green Mark Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
140. More Than Flow: Revisiting the Theory of Four Channels of Flow. (15th June 2012) Authors: Teng, Ching-I; Huang, Han-Chung Other Names: Thalmann Daniel Academic Editor. Journal: International journal of computer games technology Issue: Volume 2012(2012) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗