121. High-Level Development of Multiserver Online Games. (15th July 2008) Authors: Glinka, Frank; Ploss, Alexander; Gorlatch, Sergei; Müller-Iden, Jens Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
122. High-Level Development of Multiserver Online Games. (15th July 2008) Authors: Glinka, Frank; Ploss, Alexander; Gorlatch, Sergei; Müller-Iden, Jens Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
123. How Color Properties Can Be Used to Elicit Emotions in Video Games. (10th January 2016) Authors: Geslin, Erik; Jégou, Laurent; Beaudoin, Danny Other Names: Oliveira Manuel M. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
124. How Color Properties Can Be Used to Elicit Emotions in Video Games. (10th January 2016) Authors: Geslin, Erik; Jégou, Laurent; Beaudoin, Danny Other Names: Oliveira Manuel M. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
125. Immersion and Gameplay Experience: A Contingency Framework. (2nd December 2010) Authors: Örtqvist, Daniel; Liljedahl, Mats Other Names: Katchabaw Michael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
126. Immersion in Computer Games: The Role of Spatial Presence and Flow. (5th January 2012) Authors: Weibel, David; Wissmath, Bartholomäus Other Names: Thalmann Daniel Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
127. IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications. (3rd March 2019) Authors: Kegeleers, Marie; Bruens, Raoul; Liefaard, Maxim; Salamon, Nestor Z.; Bidarra, Rafael Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2019(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
128. Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia. (24th November 2014) Authors: Kazmi, Sayed; Ugail, Hassan; Lesk, Valerie; Palmer, Ian Other Names: Musse Soraia Raupp Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
129. Investigating Variations in Gameplay: Cognitive Implications. (15th January 2015) Authors: Sedig, Kamran; Haworth, Robert; Corridore, Michael Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
130. Issues in the Development of Location-Based Games. (22nd February 2011) Authors: Jacob, João Tiago Pinheiro Neto; Coelho, António Fernando Other Names: Chaudhari Narendra Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗