111. Game Portability Using a Service-Oriented Approach. (16th April 2008) Authors: BinSubaih, Ahmed; Maddock, Steve Other Names: Wong Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
112. Game Portability Using a Service-Oriented Approach. (7th January 2008) Authors: BinSubaih, Ahmed; Maddock, Steve Other Names: Wong Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
113. Game Technology for Training and Education. (5th May 2009) Authors: Bidarra, Rafael; Zhang, Xiaopeng Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
114. Games and Agents: Designing Intelligent Gameplay. (25th January 2009) Authors: Dignum, F.; Westra, J.; van Doesburg, W. A.; Harbers, M. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
115. Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories. (15th November 2007) Authors: Ishizuka, Kenkichi; Onisawa, Takehisa Other Names: Wong Kevin Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
116. Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories. (29th October 2007) Authors: Ishizuka, Kenkichi; Onisawa, Takehisa Other Names: Wong Kevin Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
117. Hall of Heroes: A Digital Game for Social Skills Training with Young Adolescents. (1st January 2019) Authors: DeRosier, Melissa E.; Thomas, James M. Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2019(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
118. Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. (18th June 2008) Authors: Duc, Le Minh; Sidhu, Amandeep Singh; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
119. Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. (24th March 2008) Authors: Duc, Le Minh; Sidhu, Amandeep Singh; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
120. Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. (24th March 2008) Authors: Duc, Le Minh; Sidhu, Amandeep Singh; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗