101. Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors. (15th April 2009) Authors: Zhang, Yu; Prakash, Edmond C. Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
102. Fast and Reliable Mouse Picking Using Graphics Hardware. (13th April 2009) Authors: Zhao, Hanli; Jin, Xiaogang; Shen, Jianbing; Lu, Shufang Other Names: Wu Zhongke Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
103. Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence. (21st October 2008) Authors: Kotrajaras, Vishnu; Kumnoonsate, Tanawat Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
104. Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence. (22nd September 2008) Authors: Kotrajaras, Vishnu; Kumnoonsate, Tanawat Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
105. Foggy Scene Rendering Based on Transmission Map Estimation. (16th October 2014) Authors: Guo, Fan; Tang, Jin; Xiao, Xiaoming Other Names: Green Mark Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
106. Fractal Analysis of Stealthy Pathfinding Aesthetics. (2nd November 2008) Authors: Coleman, Ron Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
107. Game Factors and Game-Based Learning Design Model. (4th August 2015) Authors: Shi, Yen-Ru; Shih, Ju-Ling Other Names: Cai Yiyu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
108. Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. (25th November 2007) Authors: Lindley, Craig A.; Sennersten, Charlotte C. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
109. Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. (4th February 2008) Authors: Lindley, Craig A.; Sennersten, Charlotte C. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
110. Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. (4th February 2008) Authors: Lindley, Craig A.; Sennersten, Charlotte C. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗