171. Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man. (18th February 2013) Authors: Tan, Tse Guan; Teo, Jason; Chin, Kim On Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2013(2013) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
172. Solving Full N×N×N Rubik's Supercube Using Genetic Algorithm. (14th January 2023) Authors: Świta, Robert; Suszyński, Zbigniew Other Names: Balducci Fabrizio Academic Editor. Journal: International journal of computer games technology Issue: Volume 2023(2023) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
173. Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition. (17th August 2022) Authors: Xiao, Jianli; Xiao, Hanli; Zhang, Xinchang; You, Xiang Other Names: Li Rong Rong Academic Editor. Journal: International journal of computer games technology Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
174. Story and Recall in First-Person Shooters. (11th March 2008) Authors: Pinchbeck, Dan Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
175. Story and Recall in First-Person Shooters. (30th April 2008) Authors: Pinchbeck, Dan Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
176. Strategic Team AI Path Plans: Probabilistic Pathfinding. (16th December 2007) Authors: John, Tng C. H.; Prakash, Edmond C.; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
177. Strategic Team AI Path Plans: Probabilistic Pathfinding. (8th April 2008) Authors: John, Tng C. H.; Prakash, Edmond C.; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
178. Strategic Team AI Path Plans: Probabilistic Pathfinding. (8th April 2008) Authors: John, Tng C. H.; Prakash, Edmond C.; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
179. Synchronous Remote Rendering for VR. (20th July 2021) Authors: Kelkkanen, Viktor; Fiedler, Markus; Lindero, David Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2021(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
180. SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices. (18th May 2009) Authors: Chellali, R.; Dumas, C.; Mollet, Nicolas; Subileau, G. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗