161. Real Time Robot Soccer Game Event Detection Using Finite State Machines with Multiple Fuzzy Logic Probability Evaluators. (1st December 2009) Authors: Dadios, Elmer P.; Park, Soo ho Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
162. Real Time Robot Soccer Game Event Detection Using Finite State Machines with Multiple Fuzzy Logic Probability Evaluators. (1st December 2009) Authors: Dadios, Elmer P.; Park, Soo ho Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
163. Real-Time Human Motion Capture Driven by a Wireless Sensor Network. (18th February 2015) Authors: Chen, Peng-zhan; Li, Jie; Luo, Man; Zhu, Nian-hua Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
164. Real-Time Optimally Adapting Meshes: Terrain Visualization in Games. (14th January 2008) Authors: White, Matthew Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
165. Real-Time Optimally Adapting Meshes: Terrain Visualization in Games. (24th February 2008) Authors: White, Matthew Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
166. Recognition of Emotions for People with Autism: An Approach to Improve Skills. (15th January 2022) Authors: Dantas, Adilmar Coelho; do Nascimento, Marcelo Zanchetta Other Names: Rusu Cristian A. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
167. Rigid Body Interaction for Large-Scale Real-Time Water Simulation. (11th December 2014) Authors: Kellomäki, Timo Other Names: Oliveira Manuel M. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
168. Schoolcube: Gamification for Learning Management System through Microsoft SharePoint. (3rd June 2015) Authors: Azmi, Mohd Amir; Singh, Dalbir Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
169. Schoolcube: Gamification for Learning Management System through Microsoft SharePoint. (3rd June 2015) Authors: Azmi, Mohd Amir; Singh, Dalbir Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
170. SIDH: A Game-Based Architecture for a Training Simulator. (2nd February 2009) Authors: Backlund, P.; Engström, H.; Gustavsson, M.; Johannesson, M.; Lebram, M.; Sjörs, E. Other Names: Bidarra Rafael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗