151. Perception-Based Filtering for MMOGs. (5th May 2008) Authors: El Merhebi, Souad; Hoelt, Jean-Christophe; Torguet, Patrice; Jessel, Jean-Pierre Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
152. Perceptually Valid Facial Expressions for Character-Based Applications. (25th February 2009) Authors: Arya, Ali; DiPaola, Steve; Parush, Avi Other Names: Musse Soraia Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
153. Performance Simulations of Moving Target Search Algorithms. (22nd October 2008) Authors: Loh, Peter K. K.; Prakash, Edmond C. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
154. Petri Net Model for Serious Games Based on Motivation Behavior Classification. (3rd April 2013) Authors: Syufagi, Moh. Aries; Hariadi, Mochamad; Purnomo, Mauridhi Hery Other Names: Sun Hanqiu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2013(2013) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
155. Platform for Distributed 3D Gaming. (4th May 2009) Authors: Jurgelionis, A.; Fechteler, P.; Eisert, P.; Bellotti, F.; David, H.; Laulajainen, J. P.; Carmichael, R.; Poulopoulos, V.; Laikari, A.; Perälä, P.; De Gloria, A.; Bouras, C. Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
156. Pose Space Surface Manipulation. (15th May 2012) Authors: Yoshiyasu, Yusuke; Yamazaki, Nobutoshi Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2012(2012) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
157. Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception. (23rd December 2013) Authors: Böttcher, Niels; Martínez, Héctor P.; Serafin, Stefania Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2013(2013) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
158. Quality Measures for Improving Technology Trees. (28th April 2015) Authors: Heinimäki, Teemu J.; Elomaa, Tapio Other Names: Cai Yiyu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
159. RAGE Architecture for Reusable Serious Gaming Technology Components. (17th March 2016) Authors: van der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold; Georgiev, Atanas; Ortiz, Iván Martínez Other Names: Wimmer Michael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
160. Real Time Animation of Trees Based on BBSC in Computer Games. (19th May 2009) Authors: Ao, Xuefeng; Wu, Zhongke; Zhou, Mingquan Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗