141. Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games. (29th July 2010) Authors: Mac Namee, Brian; Beaney, David; Dong, Qingqing Other Names: Musse Soraia Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
142. MovieRemix: Having Fun Playing with Videos. (29th December 2011) Authors: Dusi, Nicola; Federico, Maria; Furini, Marco Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
143. Narrow Artificial Intelligence with Machine Learning for Real-Time Estimation of a Mobile Agent's Location Using Hidden Markov Models. (14th February 2017) Authors: Beaulac, Cédric; Larribe, Fabrice Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
144. Networking for Computer Games. (10th September 2008) Authors: Smed, Jouni Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
145. Networking for Computer Games. (10th September 2008) Authors: Smed, Jouni Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
146. Networking for Computer Games. (17th June 2008) Authors: Smed, Jouni Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
147. Neural Network to Solve Concave Games. (10th March 2014) Authors: Liu, Zixin; Wang, Nengfa Other Names: Thalmann Daniel Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
148. Organizational Gameplay: The Player as Designer of Character Organizations. (11th May 2015) Authors: Coutinho, Luciano R.; Galvão, Victor M.; Batista, Antônio de Abreu; Moraes, Bruno Roberto S.; Fraga, Márcio Regis M. Other Names: Arya Ali Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
149. Out of the Cube: Augmented Rubik's Cube. (30th June 2011) Authors: Bergig, Oriel; Soreq, Eyal; Hagbi, Nate; Pevzner, Kirill; Levi, Nati; Blau, Shoham; Smelansky, Yulia; El-Sana, Jihad Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
150. Perception-Based Filtering for MMOGs. (14th April 2008) Authors: El Merhebi, Souad; Hoelt, Jean-Christophe; Torguet, Patrice; Jessel, Jean-Pierre Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗