51. Blender for animation and film-based production. (2014) Authors: Manrique, Michelangelo Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
52. Blender for dummies. (2019) Authors: Van Gumster, Jason Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
53. Blender for visual effects. (2015) Authors: Vila, Sam Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
54. Blender Game Engine : beginner's guide /: beginner's guide. (2012) Other Names: Bacone, Victor Kuller Record Type: Book Extent: 1 online resource (iii, 190 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
55. Blender production : creating short animations from start to finish /: creating short animations from start to finish. (2012) Other Names: Hess, Roland, 1970- Record Type: Book Extent: 1 online resource (304 pages), (400 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
56. Blender quick start guide : 3D modeling, animation, and render with Eevee in Blender 2. 8.: 3D modeling, animation, and render with Eevee in Blender 2. 8. (2018) Other Names: Brito, Allan Record Type: Book Extent: 1 online resource (186 p.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
57. Blueprints Visual Scripting for Unreal Engine : build professional 3D games with Unreal Engine 4's Visual Scripting system /: build professional 3D games with Unreal Engine 4's Visual Scripting system. (2015) Authors: Sewell, Brenden Record Type: Book Extent: 1 online resource (188 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
58. Building 3D models with modo 701 : learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro /: learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro. (2013) Authors: Jiménez García, Juan Record Type: Book Extent: 1 online resource (240 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
59. Cartoon character animation with Maya : mastering the art of exaggerated animation /: mastering the art of exaggerated animation. (2015 copyright 2015) Other Names: Osborn, Keith, 1972- Record Type: Book Extent: 1 online resource (176 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
60. Character modeling with Maya and ZBrush : professional polygonal modeling techniques /: professional polygonal modeling techniques. (2012) Other Names: Patnode, Jason Record Type: Book Extent: 1 online resource (408 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗