81. Practical game AI programming : create game AI and implement cutting edge AI algorithms from scratch /: create game AI and implement cutting edge AI algorithms from scratch. (2017) Authors: DaGraça, Micael Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
82. Procedural content generation for C++ game development : get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library /: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library. ([2016]) Authors: Green, Dale Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
83. Raspberry Pi super cluster : build your own parallel-computing cluster using Raspberry Pi in the comfort of your own home /: build your own parallel-computing cluster using Raspberry Pi in the comfort of your own home. (2013) Other Names: Dennis, Andrew K Record Type: Book Extent: 1 online resource (126 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
84. Rust essentials : a quick guide to writing fast, safe, and concurrent systems and applications /: a quick guide to writing fast, safe, and concurrent systems and applications. (2017) Authors: Balbaert, Ivo Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
85. SFML game development : learn how to use SFML 2.0 to develop your own feature-packed game /: learn how to use SFML 2.0 to develop your own feature-packed game. (2013) Authors: Haller, Jan; Hansson, Henrik Vogelius; Moreira, Artur Record Type: Book Extent: 1 online resource (296 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
86. SFML game development by example : create and develop exciting games from start to finish using SFML /: create and develop exciting games from start to finish using SFML. (2015) Authors: Pupius, Raimondas Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
87. Software Architecture with C : Design modern systems using effective architecture concepts, design patterns, and techniques with C++20 /: Design modern systems using effective architecture concepts, design patterns, and techniques with C++20. (2021) Authors: Ostrowski, Adrian; Gaczkowski, Piotr Record Type: Book Extent: 1 online resource (540 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
88. Spring Web Flow 2 Web development : master Spring's well-designed Web frameworks to develop powerful Web applications /: master Spring's well-designed Web frameworks to develop powerful Web applications. (©2009) Other Names: Lüppken, Sven; Masini, Luca; Liu, Xinyu; Stäuble, Markus Record Type: Book Extent: 1 online resource (v, 254 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
89. Sudoku programming with C. (2015) Authors: Zambon, Giulio Record Type: Book Extent: 1 online resource, illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
90. Swift 2 Design Patterns. (2015) Authors: Lange, Julien Record Type: Book Extent: 1 online resource (224 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗