31. Learning AWS Lumberyard game development : create stunning 3D multiplayer games with integrated cloud-based features /: create stunning 3D multiplayer games with integrated cloud-based features. (2016) Authors: Jr, Lavieri, Edward D Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
32. Object-oriented JavaScript : create scalable, reusable high-quality JavaScript applications, and libraries /: create scalable, reusable high-quality JavaScript applications, and libraries. (2008) Other Names: Stefanov, Stoyan; Wellman, Dan Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
33. Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules.: develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. (2016) Authors: Lee, Joanna; Doran, John P, 1988 or 1989-; Misra, Nitish Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
34. Learning OMNeT++. (2013) Other Names: Chamberlain, Thomas Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
35. Advanced quantitative finance with C++ : create and implement mathemtical models in C++ using quatitaive finance /: create and implement mathemtical models in C++ using quatitaive finance. (2014) Other Names: Peña, Alonso Record Type: Book Extent: 1 online resource, color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
36. Mathematica data visualization : create and prototype interactive data visualizations using Mathematica /: create and prototype interactive data visualizations using Mathematica. (2014) Authors: Saquib, Nazmus Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
37. Arduino essentials : enter the world of Arduino and its peripherals and start creating interesting projects /: enter the world of Arduino and its peripherals and start creating interesting projects. (2015) Authors: Perea, Francis Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
38. Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 /: a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4. (2016) Authors: Lee, Joanna Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
39. Game development patterns and best practices : better games, less hassle /: better games, less hassle. (2017) Authors: Doran, John P, 1988 or 1989-; Casanova, Matt Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
40. C++ für Dummies Alles-in-einem-Band. ([2016]) Authors: Mueller, John, 1958-; Cogswell, Jeffrey M, 1968- Other Names: Schmidt, Meinhard translator.; Willemer, Arnold Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗