91. Tizen cookbook : over 100 hands-on recipes to develop, deploy, and debug applications using the exciting Tizen platform /: over 100 hands-on recipes to develop, deploy, and debug applications using the exciting Tizen platform. (2014) Other Names: Anavi, Leon Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
92. Unity AI programming essentials. (2014) Authors: Bennett, Curtis; Sagmiller, Dan Violet Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
93. Unreal Engine 4 game development essentials : master the basics of Unreal Engine 4 to build stunning video games /: master the basics of Unreal Engine 4 to build stunning video games. (2016) Authors: Satheesh, P. V Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
94. Unreal engine game development blueprints : discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions /: discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions. (2015) Authors: Valcasara, Nicola Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
95. Unreal Engine game development cookbook : over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine /: over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine. (2015) Authors: Doran, John P, 1988 or 1989- Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
96. Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules.: develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. (2016) Authors: Lee, Joanna; Doran, John P, 1988 or 1989-; Misra, Nitish Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
97. Using the C++ standard template libraries. ([2015]) Authors: Horton, Ivor Record Type: Book Extent: 1 online resource (xxv, 489 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
98. Visual Studio 2012 cookbook : 50 simple but incredibly effective recipes to immediately get you working with the exciting features of Visual Studio 2012 /: 50 simple but incredibly effective recipes to immediately get you working with the exciting features of Visual Studio 2012. (2012) Other Names: (Software consultant), Banks, Richard Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
99. WxPython 2.8 : application development cookbook : quickly create robust, reliable and reusable wxPython applications /: application development cookbook : quickly create robust, reliable and reusable wxPython applications. (2010) Other Names: Precord, Cody Record Type: Book Extent: 1 online resource (iv, 293 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗