51. Swift 3 game development : embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 /: embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0. (2017) Authors: Haney, Stephen Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
52. IOS 10 programming for beginners : begin your iOS mobile application development journey with this accessible, practical guide /: begin your iOS mobile application development journey with this accessible, practical guide. (2016) Authors: Clayton, Craig Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
53. Android design patterns and best practice : create reliable, robust, and efficient Android apps with industry-standard design patterns /: create reliable, robust, and efficient Android apps with industry-standard design patterns. (2016) Authors: Mew, Kyle Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
54. Swift essentials : get up and running lightening fast with this practical guide to building applications with Swift /: get up and running lightening fast with this practical guide to building applications with Swift. (2014) Authors: Blewitt, Alex Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
55. Beginning Fedora Desktop : Fedora 28 edition /: Fedora 28 edition. ([2018]) Authors: Petersen, Richard, 1949- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
56. Leaflet.js Essentials. (2014) Other Names: III, Paul Crickard Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
57. Mastering iOS 11 programming : build professional-grade iOS applications with Swift 4 and Xcode 9 /: build professional-grade iOS applications with Swift 4 and Xcode 9. (2017) Authors: Wals, Donny Record Type: Book Extent: 1 online resource (553 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
58. Unity Android game development by example beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /: learn how to create exciting games using Unity 3D for Android with the help of hands-on examples. (2013) Other Names: Finnegan, Thomas Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
59. Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /: bring your mobile game ideas to life with Cocos2D. ([2015]) Authors: Trengrove, Ben Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
60. RxJava essentials : learn reactive programming to create awesome Android and Java apps /: learn reactive programming to create awesome Android and Java apps. (2015) Authors: Morgillo, Ivan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗