101. Test-driven iOS development with Swift : create fully-featured and highly functional iOS apps by writing tests first /: create fully-featured and highly functional iOS apps by writing tests first. (2016) Authors: Hauser, Dominik Record Type: Book Extent: 1 online resource (viii, 199 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
102. The Ultimate iOS Interview Playbook : Conquer Swift, frameworks, design patterns, and app architecture for your dream job /: Conquer Swift, frameworks, design patterns, and app architecture for your dream job. (2023) Authors: Tsadok, Avi Record Type: Book Extent: 1 online resource (320 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
103. Unity 2017 mobile game development : build, deploy, and monetize games for Android and iOS with Unity /: build, deploy, and monetize games for Android and iOS with Unity. (2017) Authors: Doran, John P, 1988 or 1989- Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
104. Unity Android game development by example beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /: learn how to create exciting games using Unity 3D for Android with the help of hands-on examples. (2013) Other Names: Finnegan, Thomas Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
105. Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 /: gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4. ([2015]) Authors: Emperore, Katax; Sherry, Devin Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
106. User acceptance of mobile notifications. ([2017]) Authors: Westermann, Tilo Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
107. Xamarin 4.x cross-platform application development : develop powerful cross-platform applications with Xamarin /: develop powerful cross-platform applications with Xamarin. (2016) Authors: Peppers, Jonathan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
108. Xamarin cross-platform application development : develop production-ready applications for iOS and Android using Xamarin /: develop production-ready applications for iOS and Android using Xamarin. (2014) Other Names: Peppers, Jonathan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
109. Xamarin cross-platform application development : develop production-ready applications for iOS and Android using Xamarin /: develop production-ready applications for iOS and Android using Xamarin. (2015) Authors: Peppers, Jonathan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
110. Xamarin cross-platform mobile application development : master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin : a course in three modules.: master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin : a course in three modules. (2016) Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗