51. Practical digital forensics : get started with the art and science of digital forensics with this practical, hands-on guide! /: get started with the art and science of digital forensics with this practical, hands-on guide!. (2016) Authors: Boddington, Richard Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
52. Pro Vagrant. (2015) Authors: Gajda, Włodzimierz Record Type: Book Extent: 1 online resource (xxi, 229 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
53. Procedural content generation for C++ game development : get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library /: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library. ([2016]) Authors: Green, Dale Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
54. Securing Windows NT/2000 : from policies to firewalls /: from policies to firewalls. (©2002) Other Names: Simonyi, Michael A; CRC Press. Record Type: Book Extent: 1 online resource (x, 261 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
55. Sparrow iOS game framework beginner's guide : create mobile games for iOS devices with the Sparrow iOS game framework /: create mobile games for iOS devices with the Sparrow iOS game framework. (2014) Authors: Stein, Johannes Other Names: Gawand, Sujay cover designer. Record Type: Book Extent: 1 online resource (274 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
56. Swift 3 game development : embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 /: embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0. (2017) Authors: Haney, Stephen Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
57. Swift 4 programming cookbook : 50 task-oriented recipes to make you productive with Swift 4 /: 50 task-oriented recipes to make you productive with Swift 4. (2017) Authors: Moon, Keith Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
58. Swift iOS programming for kids : unleash your child's developer potential through fun projects and help them learn how to create iOS apps in Swift /: unleash your child's developer potential through fun projects and help them learn how to create iOS apps in Swift. (2017) Authors: Sommer, Steffen D Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
59. Test-driven iOS development with Swift 4 : write Swift code that is maintainable, flexible, and easily extensible /: write Swift code that is maintainable, flexible, and easily extensible. (2017) Authors: Hauser, Dominik Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
60. Test-driven iOS development with Swift : create fully-featured and highly functional iOS apps by writing tests first /: create fully-featured and highly functional iOS apps by writing tests first. (2016) Authors: Hauser, Dominik Record Type: Book Extent: 1 online resource (viii, 199 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗