41. Isosurfaces : geometry, topology, and algorithms /: geometry, topology, and algorithms. (©2013) Other Names: Wenger, Rephael Record Type: Book Extent: 1 online resource (xiii, 474 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
42. Learn Pixi.js : create great interactive graphics for games and the Web /: create great interactive graphics for games and the Web. (2015) Authors: Van der Spuy, Rex Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
43. Learning AndEngine : design and create Android games with the simple but powerful tool AndEngine /: design and create Android games with the simple but powerful tool AndEngine. (2014) Authors: Varga, Martin Record Type: Book Extent: 1 online resource (286 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
44. Learning d3.js Data Visualization - Second Edition. (2016) Authors: Rininsland, AEndrew; Teller, Swizec Record Type: Book Extent: 1 online resource (272 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
45. Learning iPhone game development with Cocos2D 3.0 : harness the pwer of Cocos 2D to create your own stunning and engaging games for iOS /: harness the pwer of Cocos 2D to create your own stunning and engaging games for iOS. (2014) Other Names: Muzykov, Kirill Record Type: Book Extent: 1 online resource, color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
46. Learning Three.js--the JavaScript 3D library for WebGL : create stunning 3D graphics in your browser using the Three.js JavaScript library /: create stunning 3D graphics in your browser using the Three.js JavaScript library. (2015) Authors: Dirksen, Jos Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
47. Lua game development cookbook : over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua /: over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua. (2015) Authors: Kašuba, Mário Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
48. Löve for lua game programming. (2013) Other Names: Akinlaja, Darmie Record Type: Book Extent: 1 online resource (106 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
49. Mastering Adobe Captivate 6 : create professional SCORM-compliant eLearning content with Adobe Captivate /: create professional SCORM-compliant eLearning content with Adobe Captivate. (2012) Other Names: Bruyndonckx, Damien Record Type: Book Extent: 1 online resource (452 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
50. Mastering CryENGINE : use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games /: use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games. (©2014) Other Names: Gundlach, Sascha; Martin, Michelle K Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗