1. Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media /: sound design and audio implementation for interactive and immersive media. (2020) Authors: Sinclair, Jean-Luc Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Game audio programming 3 : principles and practices /: principles and practices. (2020) Editors: Somberg, Guy Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Game audio implementation : a practical guide to using the unreal engine /: a practical guide to using the unreal engine. (2015) Authors: Stevens, Richard, 1971-; Raybould, Dave Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Game audio implementation : a practical guide to using the unreal engine /: a practical guide to using the unreal engine. (2015) Authors: Stevens, Richard, 1971-; Raybould, Dave Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. The game audio strategy guide : a practical course /: a practical course. (2019) Authors: Zdanowicz, Gina; Bambrick, Spencer Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Game audio development with Unity 5.x. (2017) Authors: Lanham, Micheal Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗