1. Games and bereavement : how video games represent attachment, loss, and grief /: how video games represent attachment, loss, and grief. ([2018]) Authors: Harrer, Sabine, 1984- Record Type: Book Extent: 1 online resource (273 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Playing dystopia : nightmarish worlds in video games and the player's aesthetic response /: nightmarish worlds in video games and the player's aesthetic response. (2018) Authors: Farca, Gerald, 1983- Record Type: Book Extent: 1 online resource (434 pages), (C: 21) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Violence, perception, video games : new directions in game research : young academics at the clash of realities 2017-2018 /: new directions in game research : young academics at the clash of realities 2017-2018. ([2019]) Editors: Alvarez Igarzábal, Federico; Debus, Michael S; Maughan, Curtis L Other Names: Clash of Realities, 8th, Young Academics Workshop; Clash of Realities, 9th, Young Academics Workshop Record Type: Book Extent: 1 online resource (229 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗