1. Casual game design : designing play for the gamer in all of us /: designing play for the gamer in all of us. (2010) Other Names: Trefry, Gregory Record Type: Book Extent: 1 online resource (xviii, 245 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Effective prototyping for software makers. (©2007) Other Names: Arnowitz, Jonathan; Berger, Nevin Record Type: Book Extent: 1 online resource (xxxviii, 584 pages), illustrations (chiefly color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Game usability : advancing the player experience /: advancing the player experience. (©2008) Other Names: Isbister, Katherine, 1969-; Schaffer, Noah Record Type: Book Extent: 1 online resource (x, 388 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Networked graphics : building networked games and virtual environments /: building networked games and virtual environments. (©2010) Other Names: Steed, Anthony; Oliveira, Manuel Fradinho Record Type: Book Extent: 1 online resource (xi, 522 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Physically based rendering : from theory to implementation /: from theory to implementation. (2010) Other Names: Pharr, Matt; Ph. D, Humphreys, Greg Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Why programs fail : a guide to systematic debugging /: a guide to systematic debugging. (2009) Other Names: Zeller, Andreas Record Type: Book Extent: 1 online resource (xxiii, 400 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗