1. A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan. (April 2020) Authors: Toyoda, Yusuke Journal: Simulation & gaming Issue: Volume 51:Number 2(2020) Page Start: 180 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A Study of Cognitive Results in Marketing and Finance Students. (October 2020) Authors: Ortiz-Rendón, Paola Andrea; Montoya-Restrepo, Luz Alexandra; Munuera-Alemán, Jose-Luis Journal: Simulation & gaming Issue: Volume 51:Number 5(2020) Page Start: 666 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A Tribute to Some of Our Pioneers, Past and Present as We Move Beyond 50 Years With Simulation & Gaming. (February 2020) Authors: Clapper, Timothy C. Journal: Simulation & gaming Issue: Volume 51:Number 1(2020) Page Start: 3 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Acknowledgment of Reviewers of Simulation & Gaming for 2019. (February 2020) Journal: Simulation & gaming Issue: Volume 51:Number 1(2020) Page Start: 7 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Assessing the Distinctive Contributions of Simulation & Gaming to the Literature, 1970-2019: A Bibliometric Review. (December 2020) Authors: Nguyen, Uyen-Phuong; Hallinger, Philip Journal: Simulation & gaming Issue: Volume 51:Number 6(2020) Page Start: 744 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Conscientiousness in Game-Based Learning. (October 2020) Authors: Yi, Liu; Zhou, Qiqi; Xiao, Tan; Qing, Ge; Mayer, Igor Journal: Simulation & gaming Issue: Volume 51:Number 5(2020) Page Start: 712 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland. (December 2020) Authors: Ćwil, Małgorzata; Howe, William T. Journal: Simulation & gaming Issue: Volume 51:Number 6(2020) Page Start: 785 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Developing a Model of Video Game Play: Motivations, Satisfactions, and Continuance Intentions. (June 2020) Authors: Patzer, Brady; Chaparro, Barbara; Keebler, Joseph R. Journal: Simulation & gaming Issue: Volume 51:Number 3(2020) Page Start: 287 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Developing Snake Ladder Game Learning Media to Increase Students' Interest and Learning Outcomes on Social Studies in Elementary School. (August 2020) Authors: Syawaluddin, Ahmad; Afriani Rachman, Sidrah; Khaerunnisa, Journal: Simulation & gaming Issue: Volume 51:Number 4(2020) Page Start: 432 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department. (August 2020) Authors: Luu, Cindy; Talbot, Thomas B.; Fung, Cha Chi; Ben-Isaac, Eyal; Espinoza, Juan; Fischer, Susan; Cho, Christine S.; Sargsyan, Mariam; Korand, Sridevi; Chang, Todd P. Journal: Simulation & gaming Issue: Volume 51:Number 4(2020) Page Start: 550 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗