1. Beginning iPhone development with Swift 4 : Exploring the iOS SDK /: Exploring the iOS SDK. (2017) Authors: Maskrey, Molly K Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Beginning Swift games development for iOS : develop 2D and 3D games using Apple's sceneKit and spriteKit /: develop 2D and 3D games using Apple's sceneKit and spriteKit. (2017) Authors: Goodwill, James; Matlock, Wesley Record Type: Book Extent: 1 online resource (208 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Beginning visual studio for Mac : build cross-platform apps with Xamarin and .NET Core /: build cross-platform apps with Xamarin and .NET Core. ([2017]) Authors: Del Sole, Alessandro Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Deploying iPads in the classroom : planning, installing, and managing iPads in schools and colleges /: planning, installing, and managing iPads in schools and colleges. ([2017]) Authors: Hart-Davis, Guy Record Type: Book Extent: 1 online resource, color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Learn Unity 2017 for iOS game development : create amazing 3D games for iPhone and iPad /: create amazing 3D games for iPhone and iPad. (2017) Authors: (Professor), Fowler, Allan; Chu, Philip Record Type: Book Extent: 1 online resource (440 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Xamarin. Forms essentials : first steps toward cross-platform mobile apps /: first steps toward cross-platform mobile apps. (2017) Authors: Versluis, Gerald Record Type: Book Extent: 1 online resource (xiii, 161 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗