1. Building a game with Unity and Blender : learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas /: learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas. (2015) Authors: Eng, Lee Zhi Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Cocos2d game development blueprints : design, develop, and create your own successful iOS games using the Cocos2d game engine /: design, develop, and create your own successful iOS games using the Cocos2d game engine. (2015) Authors: Jordán, Jorge Other Names: Domingo, Vanesa cover designer. Record Type: Book Extent: 1 online resource (440 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /: bring your mobile game ideas to life with Cocos2D. ([2015]) Authors: Trengrove, Ben Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Cocos2d-x game development blueprints : build a plethora of games for various genres using one of the most powerful game entines, Cocos2d-x /: build a plethora of games for various genres using one of the most powerful game entines, Cocos2d-x. (2015) Authors: Sequeira, Karan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Cryengine game development blueprints : perfect the art of creating Cryengine games through exciting, hands-on game development projects /: perfect the art of creating Cryengine games through exciting, hands-on game development projects. (2015) Authors: III, Marcoux, Richard Gerard Other Names: Goodswen, Chris; Toulan, Riham; Howels, Sam Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Learn Pixi.js : create great interactive graphics for games and the Web /: create great interactive graphics for games and the Web. (2015) Authors: Van der Spuy, Rex Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Learning Three.js--the JavaScript 3D library for WebGL : create stunning 3D graphics in your browser using the Three.js JavaScript library /: create stunning 3D graphics in your browser using the Three.js JavaScript library. (2015) Authors: Dirksen, Jos Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Lua game development cookbook : over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua /: over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua. (2015) Authors: Kašuba, Mário Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. OpenGL Data Visualization Cookbook. (2015) Authors: H.Lo, Raymond C; Lo, William C. Y Record Type: Book Extent: 1 online resource (298 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Shape reconstruction from apparent contours : theory and algorithms /: theory and algorithms. ([2015]) Authors: Bellettini, Giovanni; Beorchia, Valentina; Maurizio, Paolini; Pasquarelli, Franco Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗