1. Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. (3rd January 2016) Authors: Sarhan, Shahenda; Abu ElSoud, Mohamed; Rashed, Hebatullah Other Names: Oliveira Manuel M. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. How Color Properties Can Be Used to Elicit Emotions in Video Games. (10th January 2016) Authors: Geslin, Erik; Jégou, Laurent; Beaudoin, Danny Other Names: Oliveira Manuel M. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. How Color Properties Can Be Used to Elicit Emotions in Video Games. (10th January 2016) Authors: Geslin, Erik; Jégou, Laurent; Beaudoin, Danny Other Names: Oliveira Manuel M. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks. (14th March 2016) Authors: Sekhavat, Yoones A. Other Names: Arya Ali Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Model for Educational Game Using Natural User Interface. (2nd November 2016) Authors: Shapi'i, Azrulhizam; Ghulam, Sychol Other Names: Mortara Michela Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. RAGE Architecture for Reusable Serious Gaming Technology Components. (17th March 2016) Authors: van der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold; Georgiev, Atanas; Ortiz, Iván Martínez Other Names: Wimmer Michael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Visualizing Changes in Strategy Use across Attempts via State Diagrams: A Case Study. (28th January 2016) Authors: Kerr, Deirdre Other Names: Seron Francisco Jose Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗