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1. Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. AdamChapman: Routledge, 2016. 290 pp. £85 cloth. Issue 6 (17th December 2017)

7. Students' participation in collaborative research should be recognised. (March 2017)

8. Students' participation in collaborative research should be recognised. (March 2017)

9. Students' participation in collaborative research should be recognised. (March 2017)