1. Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training. (August 2018) Authors: Westera, Wim; Dascalu, Mihai; Kurvers, Hub; Ruseti, Stefan; Trausan-Matu, Stefan Journal: Computers & education Issue: Volume 123(2018) Page Start: 212 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Communication skills training exploiting multimodal emotion recognition. Issue 8 (17th November 2017) Authors: Bahreini, Kiavash; Nadolski, Rob; Westera, Wim Journal: Interactive learning environments Issue: Volume 25:Issue 8(2017) Page Start: 1065 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning. Issue 5 (3rd May 2016) Authors: Bahreini, Kiavash; Nadolski, Rob; Westera, Wim Journal: International journal of human-computer interaction Issue: Volume 32:Issue 5(2016) Page Start: 415 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Effects of isolated versus combined learning enactments in an online course. (2017) Authors: Verpoorten, Dominique; Westera, Wim; Specht, Marcus Journal: International journal of technology enhanced learning Issue: Volume 9:Number 2/3(2017) Page Start: 169 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Examining the productiveness of failure in serious gaming. (22nd January 2022) Authors: Westera, Wim Journal: International journal of technology enhanced learning Issue: Volume 14:Number 1(2022) Page Start: 66 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Infusing reflective practice in eLearning courses – can widgets help?. (16th March 2011) Authors: Verpoorten, Dominique; Westera, Wim; Specht, Marcus Journal: International journal of technology enhanced learning Issue: Volume 3:Number 1(2011) Page Start: 93 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Infusing reflective practice in eLearning courses – can widgets help?. (1st January 2011) Authors: Verpoorten, Dominique; Westera, Wim; Specht, Marcus Journal: International journal of technology enhanced learning Issue: Volume 3:Number 1(2011) Page Start: 93 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Keep It Simple: Lowering the Barrier for Authoring Serious Games. (February 2015) Authors: Klemke, Roland; van Rosmalen, Peter; Ternier, Stefaan; Westera, Wim Journal: Simulation & gaming Issue: Volume 46:Number 1(2015:Feb.) Page Start: 40 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. RAGE Architecture for Reusable Serious Gaming Technology Components. (17th March 2016) Authors: van der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold; Georgiev, Atanas; Ortiz, Iván Martínez Other Names: Wimmer Michael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Simulating serious games: a discrete-time computational model based on cognitive flow theory. Issue 4 (19th May 2018) Authors: Westera, Wim Journal: Interactive learning environments Issue: Volume 26:Issue 4(2018) Page Start: 539 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗