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2. 137. Applying Gamification to Microbiology Core Curriculum in Undergraduate Medical Education. (31st December 2020)

3. 2363. Clinician Educators within Infectious Diseases Society of America (IDSA): Who We Are, What We Do, and What We Need to Succeed. (15th December 2022)

6. 966. ID Fellows Cup: Leveraging Gamification and Social Media to Enhance Clinical Infectious Diseases Education. (4th December 2021)

8. Decreasing High-risk Exposures for Healthcare Workers Through Universal Masking and Universal Severe Acute Respiratory Syndrome Coronavirus 2 Testing on Entry to a Tertiary Care Facility. (8th September 2020)

9. Gamification and education: A pragmatic approach with two examples of implementation. Issue 1 (28th June 2021)