1. An Analysis of Open World Player versus Player in The Lord of the Ring Online's Player versus Monster Player as a Case Study for PvP Games. (2014) Authors: Toh, Weimin Journal: Press start Issue: Volume 1:Number 1(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Children's digital multimodal composing: implications for learning and teaching. Issue 4 (1st October 2020) Authors: Lim, Fei Victor; Toh, Weimin Journal: Learning, media & technology Issue: Volume 45:Issue 4(2020) Page Start: 422 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Considerations on the Curation of Educational Apps for Digital Play and Learning. Issue 3 (2022) Authors: Lim, Fei Victor; Toh, Weimin Journal: Contemporary educational technology Issue: Volume 14:Issue 3(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Developing social-emotional concepts for learning with video games. (March 2023) Authors: Toh, Weimin; Kirschner, David Journal: Computers & education Issue: Volume 194(2023) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Instructional strategies and linguistic features of kindergarten teachers' shared book reading: The case of Singapore. (March 2020) Authors: Sun, He; Toh, Weimin; Steinkrauss, Rasmus Journal: Applied psycholinguistics Issue: Volume 41:Number 2(2020) Page Start: 427 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Self-directed learning in video games, affordances and pedagogical implications for teaching and learning. (September 2020) Authors: Toh, Weimin; Kirschner, David Journal: Computers & education Issue: Volume 154(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Student Emotion in Mediated Learning: Comparing a Text, Video, and Video Game. (2021) Authors: Adams, Aubrie; Toh, Weimin Journal: Electronic journal of e-learning Issue: Volume 19:Number 6(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Using Video Games for Learning: Developing a Metalanguage for Digital Play. Issue 5 (July 2021) Authors: Toh, Weimin; Lim, Fei Victor Journal: Games and culture Issue: Volume 16:Issue 5(2021) Page Start: 583 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗