1. Content structure is king: An empirical study on gratifications, game genres and content type on Twitch. (August 2017) Authors: Sjöblom, Max; Törhönen, Maria; Hamari, Juho; Macey, Joseph Journal: Computers in human behavior Issue: Volume 73(2017) Page Start: 161 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating. Issue 3 (4th December 2019) Authors: Sjöblom, Max; Macey, Joseph; Hamari, Juho Journal: Internet research Issue: Volume 30:Issue 3(2020) Page Start: 713 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating. Issue 3 (7th January 2020) Authors: Sjöblom, Max; Macey, Joseph; Hamari, Juho Journal: Internet research Issue: Volume 30:Issue 3(2020) Page Start: 713 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Fame and fortune, or just fun? A study on why people create content on video platforms. Issue 1 (14th August 2019) Authors: Törhönen, Maria; Sjöblom, Max; Hassan, Lobna; Hamari, Juho Journal: Internet research Issue: Volume 30:Issue 1(2020) Page Start: 165 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Fame and fortune, or just fun? A study on why people create content on video platforms. Issue 1 (31st July 2019) Authors: Törhönen, Maria; Sjöblom, Max; Hassan, Lobna; Hamari, Juho Journal: Internet research Issue: Volume 30:Issue 1(2020) Page Start: 165 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Social motivations of live-streaming viewer engagement on Twitch. (July 2018) Authors: Hilvert-Bruce, Zorah; Neill, James T.; Sjöblom, Max; Hamari, Juho Journal: Computers in human behavior Issue: Volume 84(2018) Page Start: 58 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. The ingredients of Twitch streaming: Affordances of game streams. (March 2019) Authors: Sjöblom, Max; Törhönen, Maria; Hamari, Juho; Macey, Joseph Journal: Computers in human behavior Issue: Volume 92(2019) Page Start: 20 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. What is eSports and why do people watch it?. Issue 2 (3rd April 2017) Authors: Hamari, Juho; Sjöblom, Max Journal: Internet research Issue: Volume 27:Issue 2(2017) Page Start: 211 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Why do people watch others play video games? An empirical study on the motivations of Twitch users. (October 2017) Authors: Sjöblom, Max; Hamari, Juho Journal: Computers in human behavior Issue: Volume 75(2017) Page Start: 985 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗